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FANTM
/
pacman-python
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greyblue9/pacman-python
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master
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pacman-python
/
modEditor.bas
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63 lines (44 loc) · 1.54 KB
master
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pacman-python
/
modEditor.bas
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Attribute
VB_Name =
"modEditor"
Public
Declare
Function
BitBlt
Lib
"
gdi32
" _
(
ByVal
hDestDC
As
Long
,
ByVal
X
As
Long
,
_
ByVal
Y
As
Long
,
ByVal
nWidth
As
Long
,
_
ByVal
nHeight
As
Long
,
ByVal
hSrcDC
As
Long
,
ByVal
xSrc
_
As
Long
,
ByVal
ySrc
As
Long
,
ByVal
dwRop
As
Long
)
As
Long
Public
Const
BLACK
As
Long
=
0
Public
Const
WHITE
As
Long
=
16777215
Public
Tiles(
100
,
3
)
'in the tileset. (includes regular and sprites)
'(index, property)
'properties:
'0 = type (1[tile] or 2[sprite])
'1 = tile number
'2 = tilename
'3 = tiledesc
Public
totalTiles
As
Integer
'in the tileset. (includes regular AND sprites)
Public
firstSpriteIndex
As
Integer
'first tile in tileset that is a sprite.
Public
tileIndex(
32767
)
As
Integer
'this stores tile indexes when you know the tile number(2000 -> 6,etc.)
Public
Sprites(
100
,
7
)
As
Integer
'0 = location (row)
'1 = location (col)
'2 = tile number
'3-7 = attributes
Public
numOfSprites
As
Integer
Public
selSpriteIndex
As
Integer
Public
Map(
1000
,
1000
)
As
Integer
Public
lvlWidth
As
Integer
Public
lvlHeight
As
Integer
Public
edge_LightColor
As
Long
Public
edge_ShadowColor
As
Long
Public
fill_Color
As
Long
Public
pellet_Color
As
Long
Public
fruit_Type
As
Integer
Public
Function
ClearLevelVars
()
numOfSprites =
0
End Function
Public
Function
DeleteSelectedSprite
()
For
i = selSpriteIndex
To
(numOfSprites -
1
)
For
j =
0
To
7
Sprites(i, j) = Sprites(i +
1
, j)
Next
j
Next
i
numOfSprites = numOfSprites -
1
End Function
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