From f410d4d7fe8133a80a065450a7a9b00e5c530c87 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Fri, 11 Sep 2026 10:21:17 +0000 Subject: [PATCH] [Auto] [Improve] Documented key settings for CRT, drop shadow, god rays and other visual effects --- automated_updates_data.json | 4 ++++ docs/gdevelop5/all-features/effects/crt/index.md | 10 ++++++++++ .../all-features/effects/drop-shadow/index.md | 11 +++++++++++ docs/gdevelop5/all-features/effects/god-rays/index.md | 7 +++++++ .../all-features/effects/kawase-blur/index.md | 6 ++++++ docs/gdevelop5/all-features/effects/outline/index.md | 9 +++++++++ .../gdevelop5/all-features/effects/rgb-split/index.md | 4 ++++ .../all-features/effects/tilt-shift/index.md | 5 +++++ 8 files changed, 56 insertions(+) diff --git a/automated_updates_data.json b/automated_updates_data.json index 88dd158d37e..2634e88b8e9 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -104,6 +104,10 @@ { "date": "2026-07-07", "summary": "Improved keyboard docs: added 'Key just pressed' (held vs one-frame) and 'Any key released' conditions, control-remapping note, and a reference list of valid key names" + }, + { + "date": "2026-09-11", + "summary": "Added a 'Settings' section to the CRT, drop shadow, god rays, Kawase blur, outline, RGB split and tilt shift effect pages explaining their key adjustable properties and padding tips" } ] } diff --git a/docs/gdevelop5/all-features/effects/crt/index.md b/docs/gdevelop5/all-features/effects/crt/index.md index de52bffba07..015c0c530e9 100644 --- a/docs/gdevelop5/all-features/effects/crt/index.md +++ b/docs/gdevelop5/all-features/effects/crt/index.md @@ -4,6 +4,16 @@ Applies a CRT effect, simulating an old cathode-ray tube television. ![](crt-effect.png) +## Settings + +A few settings let you dial in the retro look: + +* **Line width** and **Line contrast** control the horizontal scanlines. Turn **Show vertical lines** on to add vertical lines as well. +* **Curvature** bulges the image like a curved screen. Set it to `0` for a flat screen. +* **Vignetting** darkens the corners of the screen (with its own **alpha** and **blur**). +* **Noise** adds animated static; **Noise size** and **Noise frequency** control how coarse and how often it changes. +* **Interlaced lines speed** animates the scanlines rolling over the screen. Set it to `0` to keep them still. + ## Reference diff --git a/docs/gdevelop5/all-features/effects/drop-shadow/index.md b/docs/gdevelop5/all-features/effects/drop-shadow/index.md index f9ca072a4c2..9f8a88f36b8 100644 --- a/docs/gdevelop5/all-features/effects/drop-shadow/index.md +++ b/docs/gdevelop5/all-features/effects/drop-shadow/index.md @@ -4,6 +4,17 @@ Add a drop shadow under your object's visible on the layer. ![](drop-shadow-effect.png) +## Settings + +* **Distance** and **Rotation** set how far the shadow is offset and in which direction (in degrees). A distance of `0` places the shadow directly behind the object. +* **Blur** softens the edges of the shadow, and **Quality** controls how smooth that blur is (higher values look better but cost more performance). +* **Color** and **Alpha** set the shadow's color and how transparent it is. +* **Shadow only** hides the object and renders just its shadow — useful to place a separate shadow object under a character. + +!!! tip + + When the effect is applied to an object, the shadow can get clipped at the edges of the object's image. Increase the **Padding** property to enlarge the rendered area so the shadow has room to be drawn. + ## Reference diff --git a/docs/gdevelop5/all-features/effects/god-rays/index.md b/docs/gdevelop5/all-features/effects/god-rays/index.md index 904f9fa64ac..7fabf45a411 100644 --- a/docs/gdevelop5/all-features/effects/god-rays/index.md +++ b/docs/gdevelop5/all-features/effects/god-rays/index.md @@ -4,6 +4,13 @@ Cast rays of light from the top of the screen. **This won't work well if shown o ![](godray-effect.gif) +## Settings + +* **Parallel** makes all rays parallel (like distant sunlight). Turn it off to make the rays radiate from a single point, set with **Center X** and **Center Y**. +* **Angle** tilts the direction the rays come from. +* **Gain** and **Light** control the strength and length of the rays, while **Lacunarity** changes how detailed and broken-up they look. +* **Animation speed** animates the rays over time. Set it to `0` to freeze them. + ## Reference diff --git a/docs/gdevelop5/all-features/effects/kawase-blur/index.md b/docs/gdevelop5/all-features/effects/kawase-blur/index.md index 703917f8251..5e620fd4083 100644 --- a/docs/gdevelop5/all-features/effects/kawase-blur/index.md +++ b/docs/gdevelop5/all-features/effects/kawase-blur/index.md @@ -2,6 +2,12 @@ This is a faster version of the traditional "Blur" effect. It's recommended that you use this one rather than the "Gaussian" blur effect. +## Settings + +* **Blur** sets how strong the blur is. +* **Quality** controls how smooth the result looks. Higher values look better but cost more performance. +* **Pixelize X** and **Pixelize Y** stretch the blur along an axis, which can be used to create a directional (motion-like) blur. + ## Reference diff --git a/docs/gdevelop5/all-features/effects/outline/index.md b/docs/gdevelop5/all-features/effects/outline/index.md index aecd08ff547..5b25a90e27d 100644 --- a/docs/gdevelop5/all-features/effects/outline/index.md +++ b/docs/gdevelop5/all-features/effects/outline/index.md @@ -4,6 +4,15 @@ Add an outline on all objects of the layer having the effect. **This won't work ![](outline-effect.png) +## Settings + +* **Thickness** sets how wide the outline is. +* **Color** sets the outline's color. + +!!! tip + + When applied to an object, a thick outline can get clipped at the edges of the object's image. Increase the **Padding** property to enlarge the rendered area so the whole outline is visible. + ## Reference diff --git a/docs/gdevelop5/all-features/effects/rgb-split/index.md b/docs/gdevelop5/all-features/effects/rgb-split/index.md index 966ee01467e..c56fd4fdf95 100644 --- a/docs/gdevelop5/all-features/effects/rgb-split/index.md +++ b/docs/gdevelop5/all-features/effects/rgb-split/index.md @@ -4,6 +4,10 @@ Separate each component's RGB(red, green, blue) colors and display them on the s ![](rgb-effect.png) +## Settings + +Each color channel has its own **X offset** and **Y offset** (Red X/Y, Green X/Y, Blue X/Y), measured in pixels. Moving the channels apart by a small amount gives a subtle chromatic aberration; larger offsets create a strong glitchy or 3D-glasses look. Set all offsets to `0` to disable the effect. + ## Reference diff --git a/docs/gdevelop5/all-features/effects/tilt-shift/index.md b/docs/gdevelop5/all-features/effects/tilt-shift/index.md index 1a7cbcf3aea..d647b941537 100644 --- a/docs/gdevelop5/all-features/effects/tilt-shift/index.md +++ b/docs/gdevelop5/all-features/effects/tilt-shift/index.md @@ -4,6 +4,11 @@ Add blur to the top and bottom of the entire layer or object. Perfect to simulat ![](tilt-shift-effect.png) +## Settings + +* **Blur** sets how strong the blur is on the top and bottom bands. +* **Gradient blur** sets the size of the sharp, in-focus band in the middle and how gradually it fades into the blurred areas. Smaller values keep only a thin strip in focus. + ## Reference