diff --git a/README.md b/README.md index a4615d0..f0a87ff 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,7 @@ [![πŸ“„ arXiv](https://img.shields.io/badge/πŸ“„-arXiv_v2-b31b1b)](https://arxiv.org/abs/2607.07459) [![πŸŽ₯ Video](https://img.shields.io/badge/πŸŽ₯-Video-red)](https://youtu.be/MIkJJSVM8L4) [![中文介绍](https://img.shields.io/badge/中文介绍-07C160?logo=wechat&logoColor=white)](https://mp.weixin.qq.com/s/RbMPX3vTTSwrW0MjwjeXuA) +[![η”¨ζˆ·ηΎ€](https://img.shields.io/badge/η”¨ζˆ·ηΎ€-07C160?logo=wechat&logoColor=white)](https://horizonrobotics.feishu.cn/wiki/Q9XnwYTTGiPpe7kA5eucLewpnje) [![πŸ€— Dataset](https://img.shields.io/badge/πŸ€—-Dataset-blue)](https://huggingface.co/datasets/HorizonRobotics/EmbodiedGenData) [![πŸ€— Hugging Face](https://img.shields.io/badge/πŸ€—-EmbodiedGen_Asset_Gallery-blue)](https://huggingface.co/spaces/HorizonRobotics/EmbodiedGen-Gallery-Explorer) diff --git a/docs/documentation/assets/affordance.gif b/docs/documentation/assets/affordance.gif new file mode 100644 index 0000000..5bff944 Binary files /dev/null and b/docs/documentation/assets/affordance.gif differ diff --git a/docs/documentation/assets/soft_body.gif b/docs/documentation/assets/soft_body.gif new file mode 100644 index 0000000..36036b6 Binary files /dev/null and b/docs/documentation/assets/soft_body.gif differ diff --git a/docs/documentation/index.md b/docs/documentation/index.md index 9953b0b..5a3b29e 100644 --- a/docs/documentation/index.md +++ b/docs/documentation/index.md @@ -12,6 +12,7 @@ hide: [![πŸ“„ arXiv](https://img.shields.io/badge/πŸ“„-arXiv_v2-b31b1b)](https://arxiv.org/abs/2607.07459) [![πŸŽ₯ Video](https://img.shields.io/badge/πŸŽ₯-Video-red)](https://youtu.be/MIkJJSVM8L4) [![中文介绍](https://img.shields.io/badge/中文介绍-07C160?logo=wechat&logoColor=white)](https://mp.weixin.qq.com/s/RbMPX3vTTSwrW0MjwjeXuA) +[![η”¨ζˆ·ηΎ€](https://img.shields.io/badge/η”¨ζˆ·ηΎ€-07C160?logo=wechat&logoColor=white)](https://horizonrobotics.feishu.cn/wiki/Q9XnwYTTGiPpe7kA5eucLewpnje) [![πŸ€— Dataset](https://img.shields.io/badge/πŸ€—-Dataset-blue)](https://huggingface.co/datasets/HorizonRobotics/EmbodiedGenData) [![πŸ€— Hugging Face](https://img.shields.io/badge/πŸ€—-EmbodiedGen_Asset_Gallery-blue)](https://huggingface.co/spaces/HorizonRobotics/EmbodiedGen-Gallery-Explorer) diff --git a/docs/documentation/tutorials/affordance.md b/docs/documentation/tutorials/affordance.md index 6790e14..587ed6a 100644 --- a/docs/documentation/tutorials/affordance.md +++ b/docs/documentation/tutorials/affordance.md @@ -4,6 +4,8 @@ Generate **part-level affordance annotations** for a simulator-ready URDF asset. The pipeline labels three kinds of information: functional part segmentation, part-wise semantic affordances, and simulation-validated grasp poses. Starting from a URDF with visual and collision meshes, it assigns mesh faces to functional parts, annotates each part with interaction semantics, generates 6-DoF grasp candidates, and filters grasps with physics simulation. +Automatic part-level affordance annotation for simulator-ready assets + --- ## ⚑ Command-Line Usage diff --git a/docs/documentation/tutorials/index.md b/docs/documentation/tutorials/index.md index 2ede9fa..a52e49a 100644 --- a/docs/documentation/tutorials/index.md +++ b/docs/documentation/tutorials/index.md @@ -130,6 +130,8 @@ Generate **high-quality textures** for 3D meshes using **text prompts**, support Text-conditioned **garments** deploy as **deformable meshes** in Genesis β€” the same generate-and-export path, beyond rigid bodies. +Text-conditioned garments simulated as deformable meshes in Genesis + ### [βš™οΈ Articulated Objects (DIPO)](articulated_gen.md) Generate **articulated objects** from dual-state images with **DIPO** (NeurIPS 2025). @@ -138,6 +140,8 @@ Generate **articulated objects** from dual-state images with **DIPO** (NeurIPS 2 Semantic part segmentation and grasp pose annotation for sim-ready assets. +Automatic part-level affordance annotation for simulator-ready assets + --- ## 🏠 Scale β€” Large-Scale Scenes @@ -146,6 +150,8 @@ Semantic part segmentation and grasp pose annotation for sim-ready assets. Generate **multi-room, navigable, instance-editable indoor scenes** at a controllable complexity tier, exported to URDF/USD. +Large-scale multi-room scene generation + ### [🌍 3D Scene Generation](scene_gen.md) Generate **physically consistent and visually coherent 3D environments** from text prompts. Typically used as **background** 3DGS scenes in simulators for efficient and photo-realistic rendering. diff --git a/docs/documentation/tutorials/soft_body.md b/docs/documentation/tutorials/soft_body.md index 42d8055..d22a6ad 100644 --- a/docs/documentation/tutorials/soft_body.md +++ b/docs/documentation/tutorials/soft_body.md @@ -2,6 +2,8 @@ The same generate-and-export path reaches **soft bodies**: text-conditioned garments generated by EmbodiedGen deploy as **deformable meshes in [Genesis](https://github.com/Genesis-Embodied-AI/Genesis)**, with no manual preparation. +Text-conditioned garments simulated as deformable meshes in Genesis + --- ## ⚑ Usage