diff --git a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc index b04c5d2f..34b966a7 100644 --- a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc +++ b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc @@ -8,7 +8,7 @@ sequence of operations that take the vertices and textures of your meshes all the way to the pixels in the render targets. A simplified overview is displayed below: -image::/images/vulkan_simplified_pipeline.svg[] +image::/images/vulkan_simplified_pipeline.svg[role=no-invert] The *input assembler* collects the raw vertex data from the buffers you specify and may also use an index buffer to repeat certain elements without having to