From 5876f87bf5749efe88ca37b61d24d217f090418c Mon Sep 17 00:00:00 2001 From: swinston Date: Thu, 20 Aug 2026 10:44:13 -0700 Subject: [PATCH] Exclude pipeline diagram from dark-mode SVG inversion --- .../02_Graphics_pipeline_basics/00_Introduction.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc index b04c5d2f6..34b966a74 100644 --- a/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc +++ b/en/03_Drawing_a_triangle/02_Graphics_pipeline_basics/00_Introduction.adoc @@ -8,7 +8,7 @@ sequence of operations that take the vertices and textures of your meshes all the way to the pixels in the render targets. A simplified overview is displayed below: -image::/images/vulkan_simplified_pipeline.svg[] +image::/images/vulkan_simplified_pipeline.svg[role=no-invert] The *input assembler* collects the raw vertex data from the buffers you specify and may also use an index buffer to repeat certain elements without having to