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Copy pathScoreManager.java
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95 lines (63 loc) · 1.48 KB
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public class ScoreManager { // a Singleton class
private static ScoreManager instance = null; // keeps track of Singleton instance
private int score;
private int lives;
private int level;
private int highScore;
private ScoreManager () {
score = 0;
lives = 3;
level = 1;
highScore = 0;
}
public static ScoreManager getInstance() { // class method to retrieve instance of Singleton
if (instance == null)
instance = new ScoreManager();
return instance;
}
public void addScore (int points) {
score = score + points;
// Update high score if current score is higher
if (score > highScore) {
highScore = score;
}
}
public void loseLife () {
lives = lives - 1;
if (lives < 0) {
lives = 0;
}
}
public void nextLevel () {
level = level + 1;
}
public void reset () {
score = 0;
lives = 3;
level = 1;
}
public int getScore () {
return score;
}
public int getLives () {
return lives;
}
public int getLevel () {
return level;
}
public int getHighScore () {
return highScore;
}
public void setScore (int newScore) {
score = newScore;
}
public void setLives (int newLives) {
lives = newLives;
}
public void setLevel (int newLevel) {
level = newLevel;
}
public boolean isGameOver () {
return lives <= 0;
}
}