Describe the bug
When a model targeted by point_posecontroller is teleported (ex. by point_teleport) into unloaded visleaves, it will stop updating the pose value unless the model leaves the player's PVS. Essentially breaking the point_posecontroller forever.
To Reproduce
- Use point_posecontroller to set a model's pose values and observe it working
- Teleport the model into a different vis area (like through point_teleport)
- Try to change its pose values again
Issue Map
https://drive.google.com/file/d/1g-kr2EvYETnXZ__5bN0hPs_XlvaBEdn3/view?usp=sharing
The floor button changes pose values, the standing button teleports the model into the room to the right, which can be noclipped into
Expected Behavior
Teleporting a model out of view should not permanently break point_posecontroller
Operating System
No response
Describe the bug
When a model targeted by point_posecontroller is teleported (ex. by point_teleport) into unloaded visleaves, it will stop updating the pose value unless the model leaves the player's PVS. Essentially breaking the point_posecontroller forever.
To Reproduce
Issue Map
https://drive.google.com/file/d/1g-kr2EvYETnXZ__5bN0hPs_XlvaBEdn3/view?usp=sharing
The floor button changes pose values, the standing button teleports the model into the room to the right, which can be noclipped into
Expected Behavior
Teleporting a model out of view should not permanently break point_posecontroller
Operating System
No response