diff --git a/docs/modding/overview/launchoptions.md b/docs/modding/overview/launchoptions.md index 1dd0f23d..2af99429 100644 --- a/docs/modding/overview/launchoptions.md +++ b/docs/modding/overview/launchoptions.md @@ -14,7 +14,7 @@ of launch options, please see | -nogamemount | Do not mount any games/mods specified in the gameinfo mounts block or mounts.kv | | -nousermount | Do not mount any games/mods specified in the mounts.kv | | -nocustommount | Do not mount any folders specified in gameinfo which contain wildcards (\* or ?), usually "custom" folders | -| -legacyui | Launches the game with the old VGUI GameUI | +| -legacyui | Launches the game with the old unsupported VGUI GameUI | | -dev | Developer mode | | -multirun/-allowmultiple | Disables the creation of the source engine mutex, and allows the game to start even if one already exists | | -dedicated | Launches the game as a dedicated server | diff --git a/docs/modding/overview/p2ce-mod-template.md b/docs/modding/overview/p2ce-mod-template.md index d89fca70..f2366665 100644 --- a/docs/modding/overview/p2ce-mod-template.md +++ b/docs/modding/overview/p2ce-mod-template.md @@ -3,7 +3,7 @@ title: P2:CE Mod Template --- # P2:CE Mod Template -The P2:CE Mod Template is a basic skeleton that can be used to create mods building upon the Portal 2: Community Edition feature set. It has one sample campaign with a single test chamber that can be played through to completion. +The P2:CE Mod Template is a basic skeleton that can be used to create mods building upon the Portal 2: Community Edition feature set. It has one sample campaign with a single test chamber that can be played through to completion. You can find its contents at https://github.com/StrataSource/p2ce-mod-template ![Mod Template Main Menu](images/mod_template_main_menu.png) @@ -55,19 +55,19 @@ Launching your mod can also be done programmatically via the P2:CE executable. P To launch on Windows: ```sh -"X:\path\to\steam_library\SteamApps\common\Portal 2 Community Edition\bin\win64\p2ce.exe" -game "X:\path\to\mod" +"..\..\common\Portal 2 Community Edition\bin\win64\p2ce.exe" -game "%cd%" ``` To launch on Linux: ```sh -"path/to/steam_library/SteamApps/common/Portal 2 Community Edition/p2ce.sh" -game "path/to/mod" +"../../common/Portal 2 Community Edition/p2ce.sh" -game "$PWD" ``` ## Contents The template includes a few files and folders that you can use for easy customization of P2:CE. This section will go over the most important ones, or ones that are different from a typical sourcemod. ### `gameinfo.txt` -This file contains information about your mod and tells Steam which game it's based off of. The only thing you need to edit is the `game` property that sets the name. If you need to mount content from other games, you can specify this in the `mounts` block. +This file contains information about your mod and tells Steam which game it's based off of. The only thing you need to edit is the `game` property that sets the name. If you need to mount content from other games, you can specify this in the `mounts` block. ### `cfg` folder `cfg` contains important configuration files for your mod. @@ -85,4 +85,3 @@ This folder contains resource files, configurations, and notably, your mod's ico ### `scripts` folder The `scripts` folder contains some useful configurations for UI elements as well as VScripts. -