diff --git a/Core/GameEngine/CMakeLists.txt b/Core/GameEngine/CMakeLists.txt index eff13029517..5644801b6a6 100644 --- a/Core/GameEngine/CMakeLists.txt +++ b/Core/GameEngine/CMakeLists.txt @@ -371,11 +371,11 @@ set(GAMEENGINE_SRC # Include/GameLogic/Module/NeutronMissileSlowDeathUpdate.h # Include/GameLogic/Module/NeutronMissileUpdate.h # Include/GameLogic/Module/ObjectCreationUpgrade.h -# Include/GameLogic/Module/ObjectDefectionHelper.h -# Include/GameLogic/Module/ObjectHelper.h -# Include/GameLogic/Module/ObjectRepulsorHelper.h -# Include/GameLogic/Module/ObjectSMCHelper.h -# Include/GameLogic/Module/ObjectWeaponStatusHelper.h + Include/GameLogic/Module/ObjectDefectionHelper.h + Include/GameLogic/Module/ObjectHelper.h + Include/GameLogic/Module/ObjectRepulsorHelper.h + Include/GameLogic/Module/ObjectSMCHelper.h + Include/GameLogic/Module/ObjectWeaponStatusHelper.h # Include/GameLogic/Module/OCLSpecialPower.h # Include/GameLogic/Module/OCLUpdate.h # Include/GameLogic/Module/OpenContain.h @@ -441,7 +441,7 @@ set(GAMEENGINE_SRC # Include/GameLogic/Module/SpyVisionUpdate.h # Include/GameLogic/Module/SquishCollide.h # Include/GameLogic/Module/StatusBitsUpgrade.h -# Include/GameLogic/Module/StatusDamageHelper.h + Include/GameLogic/Module/StatusDamageHelper.h # Include/GameLogic/Module/StealthDetectorUpdate.h # Include/GameLogic/Module/StealthUpdate.h # Include/GameLogic/Module/StealthUpgrade.h @@ -449,7 +449,7 @@ set(GAMEENGINE_SRC # Include/GameLogic/Module/StructureBody.h # Include/GameLogic/Module/StructureCollapseUpdate.h # Include/GameLogic/Module/StructureToppleUpdate.h -# Include/GameLogic/Module/SubdualDamageHelper.h + Include/GameLogic/Module/SubdualDamageHelper.h # Include/GameLogic/Module/SubObjectsUpgrade.h # Include/GameLogic/Module/SupplyCenterCreate.h # Include/GameLogic/Module/SupplyCenterDockUpdate.h @@ -459,7 +459,7 @@ set(GAMEENGINE_SRC # Include/GameLogic/Module/SupplyWarehouseCripplingBehavior.h # Include/GameLogic/Module/SupplyWarehouseDockUpdate.h # Include/GameLogic/Module/TechBuildingBehavior.h -# Include/GameLogic/Module/TempWeaponBonusHelper.h + Include/GameLogic/Module/TempWeaponBonusHelper.h # Include/GameLogic/Module/TensileFormationUpdate.h # Include/GameLogic/Module/ToppleUpdate.h # Include/GameLogic/Module/TransitionDamageFX.h @@ -955,14 +955,14 @@ set(GAMEENGINE_SRC # Source/GameLogic/Object/ExperienceTracker.cpp # Source/GameLogic/Object/FiringTracker.cpp # Source/GameLogic/Object/GhostObject.cpp -# Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp -# Source/GameLogic/Object/Helper/ObjectHelper.cpp -# Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp -# Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp -# Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp -# Source/GameLogic/Object/Helper/StatusDamageHelper.cpp -# Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp -# Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp + Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp + Source/GameLogic/Object/Helper/ObjectHelper.cpp + Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp + Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp + Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp + Source/GameLogic/Object/Helper/StatusDamageHelper.cpp + Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp + Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp # Source/GameLogic/Object/Locomotor.cpp # Source/GameLogic/Object/Object.cpp # Source/GameLogic/Object/ObjectCreationList.cpp diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h b/Core/GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h rename to Core/GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectHelper.h b/Core/GameEngine/Include/GameLogic/Module/ObjectHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectHelper.h rename to Core/GameEngine/Include/GameLogic/Module/ObjectHelper.h diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h b/Core/GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h rename to Core/GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h b/Core/GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h rename to Core/GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h b/Core/GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h rename to Core/GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/StatusDamageHelper.h b/Core/GameEngine/Include/GameLogic/Module/StatusDamageHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/StatusDamageHelper.h rename to Core/GameEngine/Include/GameLogic/Module/StatusDamageHelper.h diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/SubdualDamageHelper.h b/Core/GameEngine/Include/GameLogic/Module/SubdualDamageHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/SubdualDamageHelper.h rename to Core/GameEngine/Include/GameLogic/Module/SubdualDamageHelper.h diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/Module/TempWeaponBonusHelper.h b/Core/GameEngine/Include/GameLogic/Module/TempWeaponBonusHelper.h similarity index 100% rename from GeneralsMD/Code/GameEngine/Include/GameLogic/Module/TempWeaponBonusHelper.h rename to Core/GameEngine/Include/GameLogic/Module/TempWeaponBonusHelper.h diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp similarity index 100% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp similarity index 100% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp similarity index 100% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp similarity index 100% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp similarity index 100% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/StatusDamageHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/StatusDamageHelper.cpp similarity index 100% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/StatusDamageHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/StatusDamageHelper.cpp diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp similarity index 99% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp index b747434d450..d90f13d59de 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp +++ b/Core/GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp @@ -29,6 +29,9 @@ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" + +#if RTS_ZEROHOUR + #include "Common/Xfer.h" #include "GameLogic/Object.h" @@ -127,3 +130,5 @@ void SubdualDamageHelper::loadPostProcess() } +#endif + diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp b/Core/GameEngine/Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp similarity index 100% rename from GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp rename to Core/GameEngine/Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp diff --git a/Generals/Code/GameEngine/CMakeLists.txt b/Generals/Code/GameEngine/CMakeLists.txt index 0db74569602..564eaba0556 100644 --- a/Generals/Code/GameEngine/CMakeLists.txt +++ b/Generals/Code/GameEngine/CMakeLists.txt @@ -341,11 +341,11 @@ set(GAMEENGINE_SRC Include/GameLogic/Module/NeutronMissileSlowDeathUpdate.h Include/GameLogic/Module/NeutronMissileUpdate.h Include/GameLogic/Module/ObjectCreationUpgrade.h - Include/GameLogic/Module/ObjectDefectionHelper.h - Include/GameLogic/Module/ObjectHelper.h - Include/GameLogic/Module/ObjectRepulsorHelper.h - Include/GameLogic/Module/ObjectSMCHelper.h - Include/GameLogic/Module/ObjectWeaponStatusHelper.h +# Include/GameLogic/Module/ObjectDefectionHelper.h +# Include/GameLogic/Module/ObjectHelper.h +# Include/GameLogic/Module/ObjectRepulsorHelper.h +# Include/GameLogic/Module/ObjectSMCHelper.h +# Include/GameLogic/Module/ObjectWeaponStatusHelper.h Include/GameLogic/Module/OCLSpecialPower.h Include/GameLogic/Module/OCLUpdate.h Include/GameLogic/Module/OpenContain.h @@ -870,11 +870,11 @@ set(GAMEENGINE_SRC Source/GameLogic/Object/ExperienceTracker.cpp Source/GameLogic/Object/FiringTracker.cpp Source/GameLogic/Object/GhostObject.cpp - Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp - Source/GameLogic/Object/Helper/ObjectHelper.cpp - Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp - Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp - Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp +# Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp +# Source/GameLogic/Object/Helper/ObjectHelper.cpp +# Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp +# Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp +# Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp Source/GameLogic/Object/Locomotor.cpp Source/GameLogic/Object/Object.cpp Source/GameLogic/Object/ObjectCreationList.cpp diff --git a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h b/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h deleted file mode 100644 index ea282e7fdd8..00000000000 --- a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h +++ /dev/null @@ -1,79 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectDefectionHelper.h ////////////////////////////////////////////////////////////////// -// Author: Steven Johnson, Colin Day - September 202 -// Desc: Object helper - defection -/////////////////////////////////////////////////////////////////////////////////////////////////// - -#pragma once - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "GameLogic/Module/ObjectHelper.h" - -//------------------------------------------------------------------------------------------------- -#define DEFECTION_DETECTION_TIME_MAX (LOGICFRAMES_PER_SECOND * 10) - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectDefectionHelperModuleData : public ModuleData -{ - -}; - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectDefectionHelper : public ObjectHelper -{ - - MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectDefectionHelper, ObjectDefectionHelperModuleData ) - MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectDefectionHelper, "ObjectDefectionHelperPool" ) - -private: - - UnsignedInt m_defectionDetectionStart; ///< this is the timer, mentioned above (absolute frame, NOT counter) - UnsignedInt m_defectionDetectionEnd; ///< this is the timer, mentioned above (absolute frame, NOT counter) - Real m_defectionDetectionFlashPhase; ///< keeps track of the flashing rate logarithmic curve - Bool m_doDefectorFX; ///. -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectHelper.h /////////////////////////////////////////////////////////////////////////// -// Author: Steven Johnson, Colin Day - September 202 -// Desc: Object helper -/////////////////////////////////////////////////////////////////////////////////////////////////// - -#pragma once - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "GameLogic/Module/UpdateModule.h" - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectHelper : public UpdateModule -{ - - MEMORY_POOL_GLUE_ABC( ObjectHelper ) - -protected: - - // snapshot methods - virtual void crc( Xfer *xfer ) override; - virtual void xfer( Xfer *xfer ) override; - virtual void loadPostProcess() override; - -public: - - ObjectHelper( Thing *thing, const ModuleData *modData ) : - UpdateModule( thing, modData ) - { - setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER); - } - - // custom to this class. - void sleepUntil(UnsignedInt when); - -}; diff --git a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h b/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h deleted file mode 100644 index 9e4b227a26d..00000000000 --- a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectRepulsorHelper.h //////////////////////////////////////////////////////////////////////// -// Author: Steven Johnson, December 202 -// Desc: Object helper - Repulsor -/////////////////////////////////////////////////////////////////////////////////////////////////// - -#pragma once - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "GameLogic/Module/ObjectHelper.h" - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectRepulsorHelperModuleData : public ModuleData -{ - -}; - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectRepulsorHelper : public ObjectHelper -{ - - MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectRepulsorHelper, ObjectRepulsorHelperModuleData ) - MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectRepulsorHelper, "ObjectRepulsorHelper" ) - -public: - - ObjectRepulsorHelper( Thing *thing, const ModuleData *modData ) : ObjectHelper( thing, modData ) { } - // virtual destructor prototype provided by memory pool object - - virtual UpdateSleepTime update() override; - -}; diff --git a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h b/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h deleted file mode 100644 index 82f22db8462..00000000000 --- a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h +++ /dev/null @@ -1,57 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectSMCHelper.h //////////////////////////////////////////////////////////////////////// -// Author: Steven Johnson, Colin Day - September 202 -// Desc: Object helper - SMC -/////////////////////////////////////////////////////////////////////////////////////////////////// - -#pragma once - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "GameLogic/Module/ObjectHelper.h" - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectSMCHelperModuleData : public ModuleData -{ - -}; - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectSMCHelper : public ObjectHelper -{ - - MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectSMCHelper, ObjectSMCHelperModuleData ) - MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectSMCHelper, "ObjectSMCHelperPool" ) - -public: - - ObjectSMCHelper( Thing *thing, const ModuleData *modData ) : ObjectHelper( thing, modData ) { } - // virtual destructor prototype provided by memory pool object - - virtual UpdateSleepTime update() override; - -}; diff --git a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h b/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h deleted file mode 100644 index 5de48081afd..00000000000 --- a/Generals/Code/GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h +++ /dev/null @@ -1,80 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectWeaponStatusHelper.h /////////////////////////////////////////////////////////////// -// Author: Steven Johnson, Colin Day - September 202 -// Desc: Object helper - WeaponStatus -/////////////////////////////////////////////////////////////////////////////////////////////////// - -#pragma once - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "Common/ThingTemplate.h" -#include "GameLogic/Object.h" -#include "GameLogic/Module/ObjectHelper.h" - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectWeaponStatusHelperModuleData : public ModuleData -{ - -}; - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -class ObjectWeaponStatusHelper : public ObjectHelper -{ - - MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ObjectWeaponStatusHelper, ObjectWeaponStatusHelperModuleData ) - MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(ObjectWeaponStatusHelper, "ObjectWeaponStatusHelperPool" ) - -protected: - - /* - The ObjectWeaponStatusHelper needs to have its update run after all "normal" - user update modules, so it redefines this. Please don't redefine this - for other modules without very careful deliberation. (srj) - */ - virtual SleepyUpdatePhase getUpdatePhase() const override - { - return PHASE_FINAL; - } -public: - - ObjectWeaponStatusHelper( Thing *thing, const ModuleData *modData ) : - ObjectHelper( thing, modData ) - { - // unlike other helpers, this one needs to start active. - DEBUG_ASSERTCRASH(getObject()->getTemplate()->canPossiblyHaveAnyWeapon(), ("should not be instantiated if we have no weapon")); - setWakeFrame(getObject(), UPDATE_SLEEP_NONE); - } - // virtual destructor prototype provided by memory pool object - - virtual UpdateSleepTime update() override - { - getObject()->adjustModelConditionForWeaponStatus(); - // unlike other helpers, this one must run every frame. - return UPDATE_SLEEP_NONE; - } -}; diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp deleted file mode 100644 index 0ec622b25a0..00000000000 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp +++ /dev/null @@ -1,180 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectDefectionHelper.cpp //////////////////////////////////////////////////////////////// -// Author: Colin Day, Steven Johnson - September 2002 -// Desc: Object helper module -/////////////////////////////////////////////////////////////////////////////////////////////////// - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" -#include "Common/MiscAudio.h" -#include "Common/Xfer.h" -#include "GameClient/Drawable.h" -#include "GameLogic/GameLogic.h" -#include "GameLogic/Object.h" -#include "GameLogic/Module/ObjectDefectionHelper.h" - - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -ObjectDefectionHelper::~ObjectDefectionHelper() -{ -} - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -UpdateSleepTime ObjectDefectionHelper::update() -{ - Object* obj = getObject(); - Drawable* draw = obj->getDrawable(); - - // if we are here, we should be an undetected defector, but - // just in case someone has changed us behind our backs... - if (!obj->getIsUndetectedDefector()) - return UPDATE_SLEEP_FOREVER; - - UnsignedInt now = TheGameLogic->getFrame(); - if (now >= m_defectionDetectionEnd) - { - obj->friend_setUndetectedDefector(FALSE); - - // timer has reached zero, so we flash white once!!!! -- lorenzen - if (draw && m_doDefectorFX) - { - RGBColor white = {1,1,1}; - if (draw) - draw->flashAsSelected( &white ); //Whew! that's easier, now, isn't it! - - - AudioEventRTS defectorVulnerableSound = TheAudio->getMiscAudio()->m_defectorTimerDingSound; - defectorVulnerableSound.setObjectID( obj->getID() ); - TheAudio->addAudioEvent(&defectorVulnerableSound); - } - return UPDATE_SLEEP_FOREVER; // hey, we're done. - } - - // dead or attacking... our cover is blown. - if( obj->isEffectivelyDead() || obj->getStatusBits().test( OBJECT_STATUS_IS_FIRING_WEAPON ) ) - { - // PLEASE NOTE: - // checking the is_attacking statusbit above, only handles weapon related attacks... - // I also set m_undetectedDefector = FALSE in the groupDoSpecialPower[...]() functions; - obj->friend_setUndetectedDefector(FALSE); - return UPDATE_SLEEP_FOREVER; // hey, we're done. - } - - if (draw && m_doDefectorFX) // skip fx if merely 'invulnerable' - { - Bool lastPhase = ( ((Int)m_defectionDetectionFlashPhase) & 1 );// were we in a flashy phase last frame? - UnsignedInt timeLeft = m_defectionDetectionEnd - now; - m_defectionDetectionFlashPhase += 0.5f * ( 1.0f - ((Real)timeLeft / DEFECTION_DETECTION_TIME_MAX ) ); - Bool thisPhase = ( ((Int)m_defectionDetectionFlashPhase) & 1 );// are we in a flashy phase this frame? - - if ( lastPhase && ( ! thisPhase ) ) - { - draw->flashAsSelected(); //Whew! that's easier, now, isn't it! - - AudioEventRTS defectorTimerSound = TheAudio->getMiscAudio()->m_defectorTimerTickSound; - defectorTimerSound.setObjectID( obj->getID() ); - TheAudio->addAudioEvent(&defectorTimerSound); - - } - } - - return UPDATE_SLEEP_NONE; -} - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -void ObjectDefectionHelper::startDefectionTimer(UnsignedInt numFrames, Bool withDefectorFX) -{ - Object* obj = getObject(); - - if (!obj->getIsUndetectedDefector()) - { - setWakeFrame(obj, UPDATE_SLEEP_FOREVER); - return; - } - - UnsignedInt now = TheGameLogic->getFrame(); - m_defectionDetectionStart = now; - m_defectionDetectionEnd = now + numFrames; - m_defectionDetectionFlashPhase = 0.0f; - m_doDefectorFX = withDefectorFX; - - setWakeFrame(obj, UPDATE_SLEEP_NONE); -} - -// ------------------------------------------------------------------------------------------------ -/** CRC */ -// ------------------------------------------------------------------------------------------------ -void ObjectDefectionHelper::crc( Xfer *xfer ) -{ - - // object helper crc - ObjectHelper::crc( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Xfer method - * Version Info; - * 1: Initial version */ -// ------------------------------------------------------------------------------------------------ -void ObjectDefectionHelper::xfer( Xfer *xfer ) -{ - - // version - XferVersion currentVersion = 1; - XferVersion version = currentVersion; - xfer->xferVersion( &version, currentVersion ); - - // object helper base class - ObjectHelper::xfer( xfer ); - - // detection start - xfer->xferUnsignedInt( &m_defectionDetectionStart ); - - // detection end - xfer->xferUnsignedInt( &m_defectionDetectionEnd ); - - // flash phase - xfer->xferReal( &m_defectionDetectionFlashPhase ); - - // do defector fx - xfer->xferBool( &m_doDefectorFX ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Load post process */ -// ------------------------------------------------------------------------------------------------ -void ObjectDefectionHelper::loadPostProcess() -{ - - // object helper base class - ObjectHelper::loadPostProcess(); - -} diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp deleted file mode 100644 index e217bb4cfb0..00000000000 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp +++ /dev/null @@ -1,99 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectHelper.cpp ///////////////////////////////////////////////////////////////////////// -// Author: Colin Day, Steven Johnson, September 2002 -// Desc: Object helper module base class -/////////////////////////////////////////////////////////////////////////////////////////////////// - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" -#include "Common/Xfer.h" -#include "GameLogic/GameLogic.h" -#include "GameLogic/Object.h" -#include "GameLogic/Module/ObjectHelper.h" - - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -ObjectHelper::~ObjectHelper() -{ - -} - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -void ObjectHelper::sleepUntil(UnsignedInt when) -{ - if( getObject()->getStatusBits().test( OBJECT_STATUS_DESTROYED ) ) - return; - - // note the setWakeFrame(NEVER) actually awakens immediately, since NEVER==0. - // when we get NEVER in this case, we really want to sleep forever. - // so just special case it. - UpdateSleepTime wakeDelay = (when == NEVER || when == FOREVER) ? - UPDATE_SLEEP_FOREVER : - UPDATE_SLEEP(when - TheGameLogic->getFrame()); - setWakeFrame(getObject(), wakeDelay); -} - -// ------------------------------------------------------------------------------------------------ -/** CRC */ -// ------------------------------------------------------------------------------------------------ -void ObjectHelper::crc( Xfer *xfer ) -{ - - // update module crc - UpdateModule::crc( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/* Xfer method - * Version Info: - * 1: Initial Version */ -// ------------------------------------------------------------------------------------------------ -void ObjectHelper::xfer( Xfer *xfer ) -{ - - // version - XferVersion currentVersion = 1; - XferVersion version = currentVersion; - xfer->xferVersion( &version, currentVersion ); - - // update module xfer - UpdateModule::xfer( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Load post process */ -// ------------------------------------------------------------------------------------------------ -void ObjectHelper::loadPostProcess() -{ - - // update module post process - UpdateModule::loadPostProcess(); - -} diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp deleted file mode 100644 index a7c6265be8b..00000000000 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp +++ /dev/null @@ -1,93 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectRepulsorHelper.cpp ////////////////////////////////////////////////////////////////////// -// Author: Steven Johnson, December 2002 -// Desc: Repulsor helper -/////////////////////////////////////////////////////////////////////////////////////////////////// - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" -#include "Common/Xfer.h" -#include "GameLogic/Object.h" -#include "GameLogic/Module/ObjectRepulsorHelper.h" - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -ObjectRepulsorHelper::~ObjectRepulsorHelper() -{ - -} - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -UpdateSleepTime ObjectRepulsorHelper::update() -{ - // if we ever get here, clear this. - getObject()->clearStatus( MAKE_OBJECT_STATUS_MASK( OBJECT_STATUS_REPULSOR ) ); - - // then go back to sleep until we are forcibly awakened. - return UPDATE_SLEEP_FOREVER; -} - -// ------------------------------------------------------------------------------------------------ -/** CRC */ -// ------------------------------------------------------------------------------------------------ -void ObjectRepulsorHelper::crc( Xfer *xfer ) -{ - - // object helper crc - ObjectHelper::crc( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Xfer method - * Version Info; - * 1: Initial version */ -// ------------------------------------------------------------------------------------------------ -void ObjectRepulsorHelper::xfer( Xfer *xfer ) -{ - - // version - XferVersion currentVersion = 1; - XferVersion version = currentVersion; - xfer->xferVersion( &version, currentVersion ); - - // object helper base class - ObjectHelper::xfer( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Load post process */ -// ------------------------------------------------------------------------------------------------ -void ObjectRepulsorHelper::loadPostProcess() -{ - - // object helper base class - ObjectHelper::loadPostProcess(); - -} - diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp deleted file mode 100644 index 901da04112a..00000000000 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp +++ /dev/null @@ -1,93 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectSMCHelper.cpp ////////////////////////////////////////////////////////////////////// -// Author: Colin Day, Steven Johnson, September 2002 -// Desc: SMC helper -/////////////////////////////////////////////////////////////////////////////////////////////////// - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" -#include "Common/Xfer.h" -#include "GameLogic/Object.h" -#include "GameLogic/Module/ObjectSMCHelper.h" - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -ObjectSMCHelper::~ObjectSMCHelper() -{ - -} - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -UpdateSleepTime ObjectSMCHelper::update() -{ - // if we ever get here, stop this. - getObject()->clearSpecialModelConditionStates(); - - // then go back to sleep until we are forcibly awakened. - return UPDATE_SLEEP_FOREVER; -} - -// ------------------------------------------------------------------------------------------------ -/** CRC */ -// ------------------------------------------------------------------------------------------------ -void ObjectSMCHelper::crc( Xfer *xfer ) -{ - - // object helper crc - ObjectHelper::crc( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Xfer method - * Version Info; - * 1: Initial version */ -// ------------------------------------------------------------------------------------------------ -void ObjectSMCHelper::xfer( Xfer *xfer ) -{ - - // version - XferVersion currentVersion = 1; - XferVersion version = currentVersion; - xfer->xferVersion( &version, currentVersion ); - - // object helper base class - ObjectHelper::xfer( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Load post process */ -// ------------------------------------------------------------------------------------------------ -void ObjectSMCHelper::loadPostProcess() -{ - - // object helper base class - ObjectHelper::loadPostProcess(); - -} - diff --git a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp b/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp deleted file mode 100644 index 1505de394d7..00000000000 --- a/Generals/Code/GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp +++ /dev/null @@ -1,80 +0,0 @@ -/* -** Command & Conquer Generals(tm) -** Copyright 2025 Electronic Arts Inc. -** -** This program is free software: you can redistribute it and/or modify -** it under the terms of the GNU General Public License as published by -** the Free Software Foundation, either version 3 of the License, or -** (at your option) any later version. -** -** This program is distributed in the hope that it will be useful, -** but WITHOUT ANY WARRANTY; without even the implied warranty of -** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -** GNU General Public License for more details. -** -** You should have received a copy of the GNU General Public License -** along with this program. If not, see . -*/ - -//////////////////////////////////////////////////////////////////////////////// -// // -// (c) 2001-2003 Electronic Arts Inc. // -// // -//////////////////////////////////////////////////////////////////////////////// - -// FILE: ObjectSMCHelper.cpp ////////////////////////////////////////////////////////////////////// -// Author: Colin Day, Steven Johnson, September 2002 -// Desc: Weapon status helper -/////////////////////////////////////////////////////////////////////////////////////////////////// - -// INCLUDES /////////////////////////////////////////////////////////////////////////////////////// -#include "PreRTS.h" -#include "Common/Xfer.h" -#include "GameLogic/Module/ObjectWeaponStatusHelper.h" - -// ------------------------------------------------------------------------------------------------ -// ------------------------------------------------------------------------------------------------ -ObjectWeaponStatusHelper::~ObjectWeaponStatusHelper() -{ - -} - -// ------------------------------------------------------------------------------------------------ -/** CRC */ -// ------------------------------------------------------------------------------------------------ -void ObjectWeaponStatusHelper::crc( Xfer *xfer ) -{ - - // object helper crc - ObjectHelper::crc( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Xfer method - * Version Info; - * 1: Initial version */ -// ------------------------------------------------------------------------------------------------ -void ObjectWeaponStatusHelper::xfer( Xfer *xfer ) -{ - - // version - XferVersion currentVersion = 1; - XferVersion version = currentVersion; - xfer->xferVersion( &version, currentVersion ); - - // object helper base class - ObjectHelper::xfer( xfer ); - -} - -// ------------------------------------------------------------------------------------------------ -/** Load post process */ -// ------------------------------------------------------------------------------------------------ -void ObjectWeaponStatusHelper::loadPostProcess() -{ - - // object helper base class - ObjectHelper::loadPostProcess(); - -} diff --git a/GeneralsMD/Code/GameEngine/CMakeLists.txt b/GeneralsMD/Code/GameEngine/CMakeLists.txt index a636a00a345..d16e9204cff 100644 --- a/GeneralsMD/Code/GameEngine/CMakeLists.txt +++ b/GeneralsMD/Code/GameEngine/CMakeLists.txt @@ -362,11 +362,11 @@ set(GAMEENGINE_SRC Include/GameLogic/Module/NeutronMissileSlowDeathUpdate.h Include/GameLogic/Module/NeutronMissileUpdate.h Include/GameLogic/Module/ObjectCreationUpgrade.h - Include/GameLogic/Module/ObjectDefectionHelper.h - Include/GameLogic/Module/ObjectHelper.h - Include/GameLogic/Module/ObjectRepulsorHelper.h - Include/GameLogic/Module/ObjectSMCHelper.h - Include/GameLogic/Module/ObjectWeaponStatusHelper.h +# Include/GameLogic/Module/ObjectDefectionHelper.h +# Include/GameLogic/Module/ObjectHelper.h +# Include/GameLogic/Module/ObjectRepulsorHelper.h +# Include/GameLogic/Module/ObjectSMCHelper.h +# Include/GameLogic/Module/ObjectWeaponStatusHelper.h Include/GameLogic/Module/OCLSpecialPower.h Include/GameLogic/Module/OCLUpdate.h Include/GameLogic/Module/OpenContain.h @@ -432,7 +432,7 @@ set(GAMEENGINE_SRC Include/GameLogic/Module/SpyVisionUpdate.h Include/GameLogic/Module/SquishCollide.h Include/GameLogic/Module/StatusBitsUpgrade.h - Include/GameLogic/Module/StatusDamageHelper.h +# Include/GameLogic/Module/StatusDamageHelper.h Include/GameLogic/Module/StealthDetectorUpdate.h Include/GameLogic/Module/StealthUpdate.h Include/GameLogic/Module/StealthUpgrade.h @@ -440,7 +440,7 @@ set(GAMEENGINE_SRC Include/GameLogic/Module/StructureBody.h Include/GameLogic/Module/StructureCollapseUpdate.h Include/GameLogic/Module/StructureToppleUpdate.h - Include/GameLogic/Module/SubdualDamageHelper.h +# Include/GameLogic/Module/SubdualDamageHelper.h Include/GameLogic/Module/SubObjectsUpgrade.h Include/GameLogic/Module/SupplyCenterCreate.h Include/GameLogic/Module/SupplyCenterDockUpdate.h @@ -450,7 +450,7 @@ set(GAMEENGINE_SRC Include/GameLogic/Module/SupplyWarehouseCripplingBehavior.h Include/GameLogic/Module/SupplyWarehouseDockUpdate.h Include/GameLogic/Module/TechBuildingBehavior.h - Include/GameLogic/Module/TempWeaponBonusHelper.h +# Include/GameLogic/Module/TempWeaponBonusHelper.h Include/GameLogic/Module/TensileFormationUpdate.h Include/GameLogic/Module/ToppleUpdate.h Include/GameLogic/Module/TransitionDamageFX.h @@ -936,14 +936,14 @@ set(GAMEENGINE_SRC Source/GameLogic/Object/ExperienceTracker.cpp Source/GameLogic/Object/FiringTracker.cpp Source/GameLogic/Object/GhostObject.cpp - Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp - Source/GameLogic/Object/Helper/ObjectHelper.cpp - Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp - Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp - Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp - Source/GameLogic/Object/Helper/StatusDamageHelper.cpp - Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp - Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp +# Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp +# Source/GameLogic/Object/Helper/ObjectHelper.cpp +# Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp +# Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp +# Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp +# Source/GameLogic/Object/Helper/StatusDamageHelper.cpp +# Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp +# Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp Source/GameLogic/Object/Locomotor.cpp Source/GameLogic/Object/Object.cpp Source/GameLogic/Object/ObjectCreationList.cpp diff --git a/scripts/cpp/unify_move_files.py b/scripts/cpp/unify_move_files.py index 567a2465030..9ba19165adf 100644 --- a/scripts/cpp/unify_move_files.py +++ b/scripts/cpp/unify_move_files.py @@ -696,6 +696,23 @@ def main(): #unify_file(Game.ZEROHOUR, "GameEngine/Include/GameClient/ShellMenuScheme.h", Game.CORE, "GameEngine/Include/GameClient/ShellMenuScheme.h") #unify_file(Game.ZEROHOUR, "GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp", Game.CORE, "GameEngine/Source/GameClient/GUI/Shell/ShellMenuScheme.cpp") + #unify_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/ObjectDefectionHelper.h") + #unify_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/ObjectHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/ObjectHelper.h") + #unify_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/ObjectRepulsorHelper.h") + #unify_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/ObjectSMCHelper.h") + #unify_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/ObjectWeaponStatusHelper.h") + #unify_move_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/StatusDamageHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/StatusDamageHelper.h") + #unify_move_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/SubdualDamageHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/SubdualDamageHelper.h") + #unify_move_file(Game.ZEROHOUR, "GameEngine/Include/GameLogic/Module/TempWeaponBonusHelper.h", Game.CORE, "GameEngine/Include/GameLogic/Module/TempWeaponBonusHelper.h") + #unify_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/ObjectDefectionHelper.cpp") + #unify_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/ObjectHelper.cpp") + #unify_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/ObjectRepulsorHelper.cpp") + #unify_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/ObjectSMCHelper.cpp") + #unify_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/ObjectWeaponStatusHelper.cpp") + #unify_move_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/StatusDamageHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/StatusDamageHelper.cpp") + #unify_move_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/SubdualDamageHelper.cpp") + #unify_move_file(Game.ZEROHOUR, "GameEngine/Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp", Game.CORE, "GameEngine/Source/GameLogic/Object/Helper/TempWeaponBonusHelper.cpp") + return