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Possible bug in ModifyPlanningScene #349

Description

@JafarAbdi

I'm not sure if this's a bug in ModifyPlanningScene or a misuse from my side, so I have the following task

CurrentState
Connect                  
MoveRelative           ------------------------------------
ModifyPlanningScene                                       | 
GeneratePose(monitor CurrentState)                        |   Collision Enabled Between EE and Octomap
ModifyPlanningScene                                       |
...                    ------------------------------------
ModifyPlanningScene (Forbid collision)

The reason why I have two ModifyPlanningScene between GeneratePose is that I need the collision to be disabled for the MoveRelative (maybe could be replaced with #253)

This's isn't working because in modify_planning_scene.cpp#L90-L92 we revert the user choice in the backward case so allowing collision become forbid collision, is this a bug or intended behavior?

If ModifyPlanningScene is only meant to be used as forward should it inherit from PropagatingForward?

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