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The file cpplize_debugger.py does not compile on linux. #141

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@Malkverbena
Building for platform "linuxbsd", architecture "x86_64", target "editor".
FileNotFoundError: [Errno 2] No such file or directory: '-j8/core/__generated__debugger_ui.h':
  File "/media/cleber/DATA/COMPILATIONS/godot/SConstruct", line 1082:
    SConscript("modules/SCsub")
  File "/usr/lib/python3/dist-packages/SCons/Script/SConscript.py", line 661:
    return method(*args, **kw)
  File "/usr/lib/python3/dist-packages/SCons/Script/SConscript.py", line 598:
    return _SConscript(self.fs, *files, **subst_kw)
  File "/usr/lib/python3/dist-packages/SCons/Script/SConscript.py", line 287:
    exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
  File "/media/cleber/DATA/COMPILATIONS/godot/modules/SCsub", line 73:
    SConscript(base_path + "/SCsub")
  File "/usr/lib/python3/dist-packages/SCons/Script/SConscript.py", line 661:
    return method(*args, **kw)
  File "/usr/lib/python3/dist-packages/SCons/Script/SConscript.py", line 598:
    return _SConscript(self.fs, *files, **subst_kw)
  File "/usr/lib/python3/dist-packages/SCons/Script/SConscript.py", line 287:
    exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
  File "/media/cleber/DATA/COMPILATIONS/godot/modules/NetworkSynchronizer/SCsub", line 3:
    from debugger_ui import cpplize_debugger
  File "/media/cleber/DATA/COMPILATIONS/godot/modules/NetworkSynchronizer/debugger_ui/cpplize_debugger.py", line 40:
    create_debugger_header(source_path)
  File "/media/cleber/DATA/COMPILATIONS/godot/modules/NetworkSynchronizer/debugger_ui/cpplize_debugger.py", line 7:
    f = open(source_path + "/core/__generated__debugger_ui.h", "w", encoding="utf-8")

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