The multithreading chapter has an advanced techniques paragraph that applies to render passes: https://docs.vulkan.org/tutorial/latest/17_Multithreading.html#_advanced_multithreading_techniques
This should be updated to the use the dynamic rendering equivalent.
The multithreading chapter has an advanced techniques paragraph that applies to render passes: https://docs.vulkan.org/tutorial/latest/17_Multithreading.html#_advanced_multithreading_techniques
This should be updated to the use the dynamic rendering equivalent.