Implement reference counting in ResourceManager (#320) - #461
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refCount was documented as part of the resource management design but never implemented: LoadResource never incremented it and UnloadResource unloaded and erased a resource unconditionally, even with other outstanding handles to it. Also drop the `final` on Resource and ResourceManager: as written, neither could ever be subclassed, so none of the concrete resource types the tutorial documents (Texture, Mesh, Shader) could actually exist.
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Why do you implement your own ref counting, instead of just using a |
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Simply for the purposes of educational content showing specifically how ref counting works. shared_ptr naturally is a better use so I can be convinced to reimplement as shared_ptr. |
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refCount was documented as part of the resource management design but never implemented: LoadResource never incremented it and UnloadResource unloaded and erased a resource unconditionally, even with other outstanding handles to it.
Also drop the
finalon Resource and ResourceManager: as written, neither could ever be subclassed, so none of the concrete resource types the tutorial documents (Texture, Mesh, Shader) could actually exist.Fixes #320