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Expand Up @@ -8,7 +8,7 @@ sequence of operations that take the vertices and textures of your meshes all
the way to the pixels in the render targets. A simplified overview is displayed
below:

image::/images/vulkan_simplified_pipeline.svg[]
image::/images/vulkan_simplified_pipeline.svg[role=no-invert]

The *input assembler* collects the raw vertex data from the buffers you specify
and may also use an index buffer to repeat certain elements without having to
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