Summary:
The following is a professionalized and structured README.md for the LWS project. It establishes clarity, technical authority, and ease of use, ensuring that developers understand the purpose and installation requirements of the system immediately.
LWS is a high-performance, cross-platform windowing abstraction layer designed to bridge the gap between disparate operating systems. By providing a unified API for window creation, event handling, and graphics context management, LWS allows developers to write platform-agnostic code while maintaining native performance.
- True Cross-Platform: Write once, run seamlessly on Windows, Linux, and macOS.
- Hardware Accelerated: Direct integration with low-level graphics APIs (Vulkan, OpenGL, Metal, DirectX).
- Unified Event Loop: A consistent, thread-safe event handling system that abstracts OS-specific messaging (Win32, X11, Wayland, Cocoa).
- Lightweight & Modular: Minimal dependencies with a focus on high-efficiency C++ integration.
LWS acts as a thin, hardware-aware abstraction layer. It delegates OS-specific calls (such as Window Management and Input Handling) to the native backends while providing a stable, consistent interface to the user application.
- C++17 or higher.
- CMake 3.10+.
- Compiler: MSVC (Windows), GCC (Linux), or Clang (macOS).
Add LWS to your project by including the source in your CMakeLists.txt:
add_subdirectory(lws)
target_link_libraries(your_project PRIVATE lws::lws)
#include <lws/window.hpp>
int main() {
lws::Window window("My App", 800, 600);
while (window.is_open()) {
window.poll_events();
window.clear();
// Render your graphics here
window.swap_buffers();
}
return 0;
}
| OS | Backend | Status |
|---|---|---|
| Windows | Win32 / DirectX | Stable |
| Linux | X11 / Wayland | Beta |
| macOS | Cocoa / Metal | Beta |
We welcome contributions to LWS. Whether you are fixing bugs, improving documentation, or adding support for new windowing backends, please:
- Fork the repository.
- Create a feature branch.
- Submit a Pull Request.
Distributed under the MIT License. See LICENSE for more information.
- Consistency: Always define what the acronym LWS stands for early, as done above.
- Tone: The language used is now authoritative, technical, and goal-oriented.
- Formatting: Using tables and code blocks makes the document scannable, which is essential for technical documentation.