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This need check later for the status
The changes were to avoid running an event, but 26.3 now does not use the method where that event is called
Mojang now handles all the conversions here, so this class need methods for the spawn logic and events
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Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Previously paper would simply no-op any block break action outside of the player interaction range. Vanilla now aborts sent and stored block break actions on these far range block break packets. To partially adopt this change, this commit now only prevents vanilla logic for block break packets sent for blocks further away than the range at which vanilla would sent players the particle and block break process packets, 32 blocks.
When an event cancels an entities conversion, resetting the conversion time is the correct action as the entity should not be restored to before their affliction time. The tick logic will optionally pick up that the entity is no longer afflicted after the event cancel and flip the conversion flag.
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This PR its just for track a try to implement this...
Example code: https://gist.github.com/Doc94/cb18c2f9522a8f09f0be6faf968fe6b4