## Summary Adds Initiative Pulse, an independently authored Roll20 M… - #2314
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Kingkiller546 wants to merge 3 commits into
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## Summary Adds Initiative Pulse, an independently authored Roll20 M…#2314Kingkiller546 wants to merge 3 commits into
Kingkiller546 wants to merge 3 commits into
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…d script for timed combat announcements. - Announces GM-created Actions when normal initiative crosses their configured thresholds. - Counts down Effects from explicit round notifications and announces remaining duration or expiry. - Integrates with Initiative Tracker Plus without controlling turns, halos, end-of-turn handling, or round advancement. - Provides native GM menu, optional ScriptCards menu, and separate Clear Combat macros. - Includes `README.md`, `script.json`, and the version 1.0.0 script. ## Validation - JavaScript syntax check passed. - `script.json` passes the repository JSON Schema. - Mocked Roll20 behavior tests passed for Action thresholds, repeating and one-shot Actions, Effect countdown and expiry, duplicate round prevention, macro management, and ITP clearing. - Live Roll20 behavior was tested before publication. ## Provenance Initiative Pulse was independently authored from its behavior specification. No ACT or ACT2 source code was copied, adapted, or reused. ## Summary Adds Initiative Pulse, an independently authored Roll20 Mod script for timed combat announcements. - Announces GM-created Actions when normal initiative crosses their configured thresholds. - Counts down Effects from explicit round notifications and announces remaining duration or expiry. - Integrates with Initiative Tracker Plus without controlling turns, halos, end-of-turn handling, or round advancement. - Provides native GM menu, optional ScriptCards menu, and separate Clear Combat macros. - Includes `README.md`, `script.json`, and the version 1.0.0 script. ## Validation - JavaScript syntax check passed. - `script.json` passes the repository JSON Schema. - Mocked Roll20 behavior tests passed for Action thresholds, repeating and one-shot Actions, Effect countdown and expiry, duplicate round prevention, macro management, and ITP clearing. - Live Roll20 behavior was tested before publication. ## Provenance Initiative Pulse was independently authored from its behavior specification. No ACT or ACT2 source code was copied, adapted, or reused.
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…od script for timed combat announcements. - Announces GM-created Actions when normal initiative crosses their configured thresholds. - Counts down Effects from explicit round notifications and announces remaining duration or expiry. - Integrates with Initiative Tracker Plus without controlling turns, halos, end-of-turn handling, or round advancement. - Provides native GM menu, optional ScriptCards menu, and separate Clear Combat macros. - Includes
README.md,script.json, and the version 1.0.0 script. ## Validation - JavaScript syntax check passed. -script.jsonpasses the repository JSON Schema. - Mocked Roll20 behavior tests passed for Action thresholds, repeating and one-shot Actions, Effect countdown and expiry, duplicate round prevention, macro management, and ITP clearing. - Live Roll20 behavior was tested before publication. ## Provenance Initiative Pulse was independently authored from its behavior specification. No ACT or ACT2 source code was copied, adapted, or reused.Summary
Adds Initiative Pulse, an independently authored Roll20 Mod script for timed combat announcements.
README.md,script.json, and the version 1.0.0 script.Validation
script.jsonpasses the repository JSON Schema.Provenance
Initiative Pulse was independently authored from its behavior specification. No ACT or ACT2 source code was copied, adapted, or reused.