Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
76 commits
Select commit Hold shift + click to select a range
f67a7e4
feat(ds): design system, rebrand styles, and lucide→Phosphor icon mig…
Abeuty Jul 2, 2026
7865d1c
Merge remote-tracking branch 'origin/main' into ds-rebrand-phosphor-i…
tannerlinsley Jul 3, 2026
8d7f42f
Add rebrand announcement post
tannerlinsley Jul 3, 2026
3ae9089
feat(ds): propagate palette, extract MegaMenuItem, expand /ds pages
Abeuty Jul 6, 2026
59c17a6
feat(ds): widen /ds page content to 1280px
Abeuty Jul 6, 2026
cc16594
Merge origin/ds-rebrand-phosphor-icons into ds-rebrand-followups
Abeuty Jul 6, 2026
3388930
Restructure "Why TanStack?" section to match rebrand design
Abeuty Jul 7, 2026
d460694
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 8, 2026
b359c17
Merge remote-tracking branch 'origin/main' into ds-rebrand-phosphor-i…
Abeuty Jul 8, 2026
4908ce2
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 8, 2026
1a64d26
feat(libraries): rebrand libraries browse as an app-launcher overlay
Abeuty Jul 10, 2026
15234c6
Merge branch 'ds-rebrand-followups' into claude/preview-start-c9db25
Abeuty Jul 10, 2026
b3d228c
style(libraries): overlay glass, motion, and dropdown filter polish
Abeuty Jul 10, 2026
5b6222a
chore: add design-motion-principles skill
Abeuty Jul 10, 2026
9728d2c
chore(brand): swap remaining old logos to rebrand assets; add emblem-…
Abeuty Jul 10, 2026
bb0fe1e
ci: apply automated fixes
autofix-ci[bot] Jul 10, 2026
cb66d0c
Merge branch 'claude/preview-start-c9db25' into ds-rebrand-phosphor-i…
Abeuty Jul 10, 2026
977d3fb
style(brand-guide): wrap long asset description strings
Abeuty Jul 11, 2026
dfe24b5
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 11, 2026
0388bfd
feat(landing): shared DS-aligned library landing template + brand/typ…
Abeuty Jul 11, 2026
df180f2
feat(landing): shared DS-aligned library landing template + brand/typ…
Abeuty Jul 11, 2026
f68b1b3
style(libraries): apply design-critique polish to the browse overlay
Abeuty Jul 11, 2026
68b2a04
chore(launch): autoPort for the web dev server
Abeuty Jul 11, 2026
756ad05
Merge branch 'claude/preview-start-c9db25' into ds-rebrand-phosphor-i…
Abeuty Jul 11, 2026
7d4079a
style(libraries): formatting normalization in the browse overlay
Abeuty Jul 12, 2026
7239cd7
Merge branch 'claude/preview-start-c9db25' into ds-rebrand-phosphor-i…
Abeuty Jul 12, 2026
8850789
Merge origin/ds-rebrand-phosphor-icons (#1040) into consolidated rebr…
Abeuty Jul 12, 2026
1c0af10
Merge branded library homepage into ds-rebrand-phosphor-icons
Abeuty Jul 12, 2026
64b6439
Merge origin/main into ds-rebrand-phosphor-icons
Abeuty Jul 14, 2026
35a2b73
Mobile-optimize libraries nav + overlay; on-system category eyebrows
Abeuty Jul 14, 2026
207a5a1
Fix libraries browse test import
tannerlinsley Jul 21, 2026
4e1c671
Tighten rebrand announcement
tannerlinsley Jul 21, 2026
58001e6
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 21, 2026
f39b83b
Merge remote-tracking branch 'origin/main' into claude/rebase-latest-…
Abeuty Jul 21, 2026
1a4df4f
Apply rebrand to library landing pages
tannerlinsley Jul 22, 2026
6224ea6
Make library landings bespoke
tannerlinsley Jul 22, 2026
e44ada9
Restore the AI hero graph
tannerlinsley Jul 22, 2026
fffce11
Restore light and dark landing themes
tannerlinsley Jul 22, 2026
cdd4d2c
Align landing typography and category colors
tannerlinsley Jul 23, 2026
8e3ad3b
Session work: DS stats section, homepage promotion, partners bands, m…
Abeuty Jul 24, 2026
7f64e7c
chore: apply formatter (oxfmt) to session work
Abeuty Jul 24, 2026
1e32263
Merge origin/taren/library-landings-rebrand into session branch
Abeuty Jul 24, 2026
d09fe35
feat(theme): unify library theming on a single-source category palette
Abeuty Jul 24, 2026
d0d03e8
feat(theme): derive every per-library config color from its category
Abeuty Jul 24, 2026
69ed42c
fix(navbar): restore the category-colored Libraries mega menu
Abeuty Jul 24, 2026
66335ad
style(navbar): set mega-menu panel padding to 40/36/32px
Abeuty Jul 24, 2026
0862686
feat(ds,navbar): true up tokens to Figma + refine Support mega menu
Abeuty Jul 24, 2026
55285e9
feat(navbar): widen mega-menu items to 330px, no wrapping subtext
Abeuty Jul 24, 2026
73df174
feat(navbar): library menu item hover/pressed states + spacing
Abeuty Jul 24, 2026
a806434
wip: in-progress ds-rebrand-phosphor-icons work
Abeuty Jul 25, 2026
a531f4c
Merge session DS/navbar/theming work into ds-rebrand-phosphor-icons
Abeuty Jul 25, 2026
a252c99
Make every library landing page bespoke (#1058)
tannerlinsley Jul 27, 2026
dac61f5
feat(home): replace hero with Figma palm/gradient design (802:2027)
Abeuty Jul 27, 2026
0a0a2d0
feat(home): make the hero fill the full screen
Abeuty Jul 27, 2026
0b9d49c
feat(home): constrain hero to 640px, DS button CTAs, overlay + prompt
Abeuty Jul 27, 2026
4237b07
feat(navbar): lighter mega-menu icons + solid badge
Abeuty Jul 27, 2026
d3d26f1
docs(ds): add leading/trailing icon + split-button examples to Buttons
Abeuty Jul 27, 2026
71a589f
feat(home): mobile hero layout (headline top, copy bottom), 720px, no…
Abeuty Jul 27, 2026
5210e2f
feat(ds): add gradient Button variant (library-landing CTA)
Abeuty Jul 27, 2026
322a7f4
fix(navbar): clip horizontal overflow so the mobile menu fits the vie…
Abeuty Jul 27, 2026
9209985
feat(home): bold hero headline, 40px desktop margin, prompt CTA scrol…
Abeuty Jul 27, 2026
db60892
style(home): inset hero image 8px with rounded corners
Abeuty Jul 27, 2026
d73d29d
feat(navbar): swap nav-trigger underline hover for subtle bg fill
Abeuty Jul 27, 2026
8b5bfa3
style(home): hero image squircle corners, fix inset clipping
Abeuty Jul 27, 2026
f09dfce
feat(home): rotating prompt placeholder + Shift+Enter (drop preset ch…
Abeuty Jul 27, 2026
5b64b81
style(home): remove hero desktop side margin (full-bleed)
Abeuty Jul 27, 2026
b093d9e
style(navbar): remove bottom border
Abeuty Jul 27, 2026
23695e9
fix(home): hero image right-edge clip + responsive height
Abeuty Jul 27, 2026
c347acb
feat(home): stack-builder iteration 1 — heading + gradient Go CTA
Abeuty Jul 27, 2026
175d19f
feat(home): stack-builder iteration 2 — gradient Copy Prompt + Go dis…
Abeuty Jul 27, 2026
3161ce8
feat(home): stack-builder iteration 3 — dark minimal resting field
Abeuty Jul 27, 2026
abaca7f
feat(home): stack-builder iteration 4 — heading floats out, squircle …
Abeuty Jul 27, 2026
753b221
feat(home): stack-builder iteration 5 — subtle bg, lateral hint/Go, l…
Abeuty Jul 27, 2026
482c11d
Merge session hero/navbar/DS-buttons/stack-builder work into ds-rebra…
Abeuty Jul 27, 2026
810c584
Merge remote-tracking branch 'origin/ds-rebrand-phosphor-icons' into …
Abeuty Jul 28, 2026
d9b4ce2
Fix nested homepage hydration
tannerlinsley Jul 28, 2026
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
27 changes: 27 additions & 0 deletions .agents/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,33 @@

TanStack.com marketing site built with TanStack Start.

## Core principles for every task

Before writing code, walk this ladder. Stop at the first answer that works.

1. **Does this need to exist?** → no: skip it (YAGNI)
2. **Already in this codebase?** → reuse it, don't rewrite
3. **Stdlib does it?** → use it
4. **Native platform feature?** → use it
5. **Installed dependency?** → use it
6. **One line?** → one line
7. **Only then:** the minimum that works

Inspired by https://github.com/DietrichGebert/ponytail

### Abstraction & repetition

- **KISS** — keep it simple, stupid. Boring code beats clever code.
- **WET > DRY** — write everything twice (or more) before abstracting. Three similar usages with diverging needs is the cue to extract; two is not.
- Premature DRY couples unrelated code through a shared abstraction that ends up fighting both callers. Duplication is cheaper than the wrong abstraction.

### What this means in practice

- Don't add error handling, fallbacks, or validation for cases that can't happen.
- Don't introduce helpers, wrappers, or config knobs "for later."
- Don't refactor surrounding code while fixing a bug.
- When tempted to abstract: count the call sites and check they actually want the same behavior. If not, leave the duplication.

## Essentials

- Package manager: `pnpm`
Expand Down
124 changes: 124 additions & 0 deletions .agents/skills/design-motion-principles/SKILL.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,124 @@
---
name: design-motion-principles
description: "Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting."
---

# Design Motion Principles

You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:

- **Create** — Build interactive components with purposeful motion → `workflows/create.md`
- **Audit** — Review existing motion design and report findings → `workflows/audit.md`

**Scope**: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.

---

## STEP 0: Detect Mode (DO THIS FIRST)

| Signal in the request | Mode |
| -------------------------------------------------------------------------------- | ------------ |
| "build", "create", "add animation", "animate this", "implement", "make it feel…" | **Create** |
| "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | **Audit** |
| Ambiguous (e.g. "look at this modal animation") | Ask the user |

For ambiguous requests, if `AskUserQuestion` is available, present:

- **Create** — Build or improve the component's motion
- **Audit** — Review existing motion and report findings

Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?"

**Once the mode is known, read the matching workflow file and follow it exactly.**

---

## The Three Designers

- **Emil Kowalski** (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
- **Jakub Krehel** (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
- **Jhey Tompkins** (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

> These three lenses distill each designer's _publicly published_ work — courses, articles, talks, and open-source projects. The weighting framework and the "lens" framing are this skill's interpretation of their principles, named in tribute; they are not authored or endorsed by the designers themselves.

Each designer answers a different question:

- **Emil** — _"Should this animate at all?"_
- **Jakub** — _"Is this subtle and polished enough for production?"_
- **Jhey** — _"What could this become?"_

**Critical insight**: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.

---

## Context-to-Perspective Mapping

| Project Type | Primary | Secondary | Selective |
| ----------------------------------- | ------- | --------- | ---------------------------------- |
| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
| Mobile app | Jakub | Emil | Jhey (delighters) |
| E-commerce | Jakub | Emil | Jhey (product showcase) |

---

## Core Principles (Both Modes)

### The Frequency Gate

Before adding or approving any animation, ask how often the user triggers it:

| Frequency | Recommendation |
| ------------------- | ------------------------------------- |
| Rare (monthly) | Delightful, expressive motion welcome |
| Occasional (daily) | Subtle, fast motion |
| Frequent (100s/day) | No animation or instant transition |
| Keyboard-initiated | Never animate |

### Duration Guidelines (Context-Dependent)

| Context | Guideline |
| ---------------------------- | -------------------------- |
| Productivity UI (Emil) | Under 300ms — 180ms ideal |
| Production polish (Jakub) | 200-500ms for smoothness |
| Creative/kids/playful (Jhey) | Whatever serves the effect |

**Do not universally flag or cap durations.** Check the context weighting first.

### The Golden Rule

> "The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

### Accessibility is NOT Optional

Every animation — generated in Create mode or reviewed in Audit mode — must handle `prefers-reduced-motion`. No exceptions. See `references/accessibility.md`.

---

## Reference Index

| File | Contents | Load When |
| -------------------------------------------------- | ------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |
| [Motion Cookbook](references/motion-cookbook.md) | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Create mode (always); Audit mode for implementation recommendations |
| [Creation Gotchas](references/creation-gotchas.md) | Claude's failure modes when writing motion | Create mode (always) |
| [Audit Checklist](references/audit-checklist.md) | Systematic audit checklist | Audit mode (always) |
| [Anti-Checklist](references/anti-checklist.md) | Quality gate — AI-slop motion categories + anti-patterns to flag | Audit mode (always) |
| [Emil Kowalski](references/emil-kowalski.md) | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted |
| [Jakub Krehel](references/jakub-krehel.md) | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted |
| [Jhey Tompkins](references/jhey-tompkins.md) | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted |
| [Accessibility](references/accessibility.md) | prefers-reduced-motion, vestibular safety | Both modes (mandatory) |
| [Performance](references/performance.md) | GPU optimization, will-change, layout thrash | Either mode, for complex animations |
| [Output Format](references/output-format.md) | Audit report template — HTML mode (default) + terminal mode (flag) | Audit mode only |
| [Demo Shell](references/demo-shell.html) | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |

## Workflow Index

| Workflow | Purpose |
| ----------------------------- | ------------------------------------------------------------ |
| [Create](workflows/create.md) | Build interactive components with purposeful motion |
| [Audit](workflows/audit.md) | Review existing motion design, produce a per-designer report |
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
# Accessibility

**This is not optional.** Motion can cause discomfort, nausea, or distraction for many users.

---

## Respect User Preferences

```css
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
```

**What this does**: Effectively disables animations while preserving final states (so layouts don't break).

---

## Functional vs. Decorative Motion

| Type | Purpose | Reduced Motion Behavior |
| -------------- | ----------------------------------------------------------- | ---------------------------------------------------------- |
| **Functional** | Indicates state changes, spatial relationships, orientation | May need alternative (instant state change, no transition) |
| **Decorative** | Pure delight, visual interest | Can be fully removed |

**The test**: Does removing this animation break the user's ability to understand what happened? If yes, it's functional.

---

## Motion Sensitivity Considerations

- Avoid large-scale motion (full-screen transitions, parallax)
- Avoid continuous or looping animations that can't be paused
- Provide pause controls for any ambient animation
- Be especially careful with vestibular triggers: zooming, spinning, parallax

---

## Implementation Checklist

- [ ] Tested with `prefers-reduced-motion: reduce` enabled
- [ ] No vestibular triggers (excessive zoom, spin, parallax)
- [ ] Looping animations can be paused
- [ ] Functional animations have non-motion alternatives
- [ ] Users can complete all tasks with animations disabled
Loading