forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 247
Expand file tree
/
Copy pathModule.cpp
More file actions
330 lines (272 loc) · 11.2 KB
/
Copy pathModule.cpp
File metadata and controls
330 lines (272 loc) · 11.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Module.cpp ///////////////////////////////////////////////////////////////////////////////
// Author: Colin Day, September 2001
// Desc: Object and drawable modules and actions. These are simply just class
// instances that we can assign to objects, drawables, and things to contain
// data and code for specific events, or just to hold data
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "Common/Module.h"
#include "Common/Thing.h"
#include "Common/INI.h"
#include "Common/ThingTemplate.h"
#include "Common/Upgrade.h"
#include "Common/Xfer.h"
#include "GameLogic/Object.h"
#include "GameLogic/GameLogic.h"
#include "GameLogic/Module/BodyModule.h"
#include "GameLogic/Module/CollideModule.h"
#include "GameLogic/Module/ContainModule.h"
#include "GameLogic/Module/DamageModule.h"
#include "GameLogic/Module/DieModule.h"
#include "GameLogic/Module/UpdateModule.h"
#include "GameLogic/Module/UpgradeModule.h"
///////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
// this method should NEVER be overridden by user code, only via the MAKE_STANDARD_MODULE_xxx macros!
// it should also NEVER be called directly; it's only for use by ModuleFactory!
/*static*/ ModuleData* Module::friend_newModuleData(INI* ini)
{
ModuleData* data = MSGNEW("Module::friend_newModuleData") ModuleData; // no need to memorypool these since we never allocate more than one of each
if (ini)
ini->initFromINI(data, nullptr); // this is just so that an "end" token is required
return data;
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
Module::~Module()
{
}
// ------------------------------------------------------------------------------------------------
/** CRC */
// ------------------------------------------------------------------------------------------------
void Module::crc( Xfer *xfer )
{
}
// ------------------------------------------------------------------------------------------------
/** Xfer method
* Version Info:
* 1: Initial version */
// ------------------------------------------------------------------------------------------------
void Module::xfer( Xfer *xfer )
{
// version
XferVersion currentVersion = 1;
XferVersion version = currentVersion;
xfer->xferVersion( &version, currentVersion );
}
// ------------------------------------------------------------------------------------------------
/** load post process */
// ------------------------------------------------------------------------------------------------
void Module::loadPostProcess()
{
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
ObjectModule::ObjectModule( Thing *thing, const ModuleData* moduleData ) : Module(moduleData)
{
if (!moduleData)
{
DEBUG_CRASH(("module data may not be null"));
throw INI_INVALID_DATA;
}
DEBUG_ASSERTCRASH( thing, ("Thing passed to ObjectModule is null!") );
m_object = AsObject(thing);
DEBUG_ASSERTCRASH( m_object, ("Thing passed to ObjectModule is not an Object!") );
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
ObjectModule::~ObjectModule()
{
}
// ------------------------------------------------------------------------------------------------
/** CRC */
// ------------------------------------------------------------------------------------------------
void ObjectModule::crc( Xfer *xfer )
{
// extend base class
Module::crc( xfer );
}
// ------------------------------------------------------------------------------------------------
/** Xfer method
* Version Info:
* 1: Initial version */
// ------------------------------------------------------------------------------------------------
void ObjectModule::xfer( Xfer *xfer )
{
// version
XferVersion currentVersion = 1;
XferVersion version = currentVersion;
xfer->xferVersion( &version, currentVersion );
// extend base class
Module::xfer( xfer );
}
// ------------------------------------------------------------------------------------------------
/** load post process */
// ------------------------------------------------------------------------------------------------
void ObjectModule::loadPostProcess()
{
// extend base class
Module::loadPostProcess();
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
DrawableModule::DrawableModule( Thing *thing, const ModuleData* moduleData ) : Module(moduleData)
{
if (!moduleData)
{
DEBUG_CRASH(("module data may not be null"));
throw INI_INVALID_DATA;
}
DEBUG_ASSERTCRASH( thing, ("Thing passed to DrawableModule is null!") );
m_drawable = AsDrawable(thing);
DEBUG_ASSERTCRASH( m_drawable, ("Thing passed to DrawableModule is not a Drawable!") );
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
DrawableModule::~DrawableModule()
{
}
// ------------------------------------------------------------------------------------------------
/** CRC */
// ------------------------------------------------------------------------------------------------
void DrawableModule::crc( Xfer *xfer )
{
// extend base class
Module::crc( xfer );
}
// ------------------------------------------------------------------------------------------------
/** Xfer method
* Version Info:
* 1: Initial version */
// ------------------------------------------------------------------------------------------------
void DrawableModule::xfer( Xfer *xfer )
{
// version
XferVersion currentVersion = 1;
XferVersion version = currentVersion;
xfer->xferVersion( &version, currentVersion );
// extend base class
Module::xfer( xfer );
}
// ------------------------------------------------------------------------------------------------
/** load post process */
// ------------------------------------------------------------------------------------------------
void DrawableModule::loadPostProcess()
{
// extend base class
Module::loadPostProcess();
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
void UpgradeMuxData::performUpgradeFX(Object* obj) const
{
if (m_fxListUpgrade)
{
FXList::doFXObj(m_fxListUpgrade, obj);
}
}
//-------------------------------------------------------------------------------------------------
void UpgradeMuxData::muxDataProcessUpgradeRemoval(Object* obj) const
{
if( !m_removalUpgradeNames.empty() )
{
std::vector<AsciiString>::const_iterator it;
for( it = m_removalUpgradeNames.begin();
it != m_removalUpgradeNames.end();
it++)
{
const UpgradeTemplate* theTemplate = TheUpgradeCenter->findUpgrade( *it );
if( !theTemplate )
{
DEBUG_CRASH(("An upgrade module references '%s', which is not an Upgrade", it->str()));
throw INI_INVALID_DATA;
}
obj->removeUpgrade(theTemplate);
}
}
}
//-------------------------------------------------------------------------------------------------
Bool UpgradeMuxData::isTriggeredBy(const std::string &upgrade) const
{
std::vector<AsciiString>::const_iterator it;
for( it = m_triggerUpgradeNames.begin(); it != m_triggerUpgradeNames.end(); ++it)
{
const AsciiString &trigger = *it;
if (stricmp(trigger.str(), upgrade.c_str()) == 0)
{
return TRUE;
}
}
return FALSE;
}
//-------------------------------------------------------------------------------------------------
void UpgradeMuxData::getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const
{
// already computed.
if (!m_activationUpgradeNames.empty() || !m_conflictingUpgradeNames.empty())
{
m_activationMask.clear();
m_conflictingMask.clear();
std::vector<AsciiString>::const_iterator it;
for( it = m_activationUpgradeNames.begin();
it != m_activationUpgradeNames.end();
it++)
{
const UpgradeTemplate* theTemplate = TheUpgradeCenter->findUpgrade( *it );
if( !theTemplate )
{
DEBUG_CRASH(("An upgrade module references '%s', which is not an Upgrade", it->str()));
throw INI_INVALID_DATA;
}
m_activationMask.set( theTemplate->getUpgradeMask() );
}
for( it = m_conflictingUpgradeNames.begin();
it != m_conflictingUpgradeNames.end();
it++)
{
const UpgradeTemplate* theTemplate = TheUpgradeCenter->findUpgrade( *it );
if( !theTemplate )
{
DEBUG_CRASH(("An upgrade module references '%s', which is not an Upgrade", it->str()));
throw INI_INVALID_DATA;
}
m_conflictingMask.set( theTemplate->getUpgradeMask() );
}
// We set the trigger upgrade names with the activationUpgradeNames entries to be used later.
// We have to do this because the activationUpgradeNames are toasted just below.
m_triggerUpgradeNames = m_activationUpgradeNames;
//Clear the names now that we've cached the values!
m_activationUpgradeNames.clear();
m_conflictingUpgradeNames.clear();
}
activation = m_activationMask;
conflicting = m_conflictingMask;
}