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  • Add dynamic Fog of War support to LuaAPI. The goal is to expose engine-level visibility control to Lua and build a real per-player Fog of War system with SHROUDED, FOGGED, and VISIBLE states. This milestone starts with a small engine-level visibility PoC and gradually moves toward a working in-game FOW system.

    Overdue by 3 day(s)
    Due by September 12, 2026
    3/4 issues closed