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2 changes: 2 additions & 0 deletions data/blogs/metadata.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -31,3 +31,5 @@ vector_of_bool:
description: The creations of a mad(dening) template specialization
avatar_url: https://vector-of-bool.github.io/favicon.png
source_url: https://vector-of-bool.github.io/
vitaut:
source_url: https://vitaut.net
30 changes: 30 additions & 0 deletions data/blogs/posts/oldnewthing.yaml
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@@ -1,5 +1,35 @@
# Maintained by meta-updater blogs. Manual edits are preserved.
# Set hidden: true and retain only post_id to suppress an item.
- post_id: mO2FLrYyy57jWTEK
source_id: oldnewthing
source_title: The Old New Thing
title: std::call_once vs. std::async
url: https://devblogs.microsoft.com/oldnewthing/20260917-00/?p=112706
published: 2026-09-17 14:00:00+00:00
description: Simple vs complex machinery. The post <CODE>std::call_once</CODE> vs. <CODE>std::async</CODE> appeared first on The Old New Thing .
tags:
- Code
- Old New Thing
- post_id: gt1SdIoec9_G92C1
source_id: oldnewthing
source_title: The Old New Thing
title: Magic statics vs. std::call_once
url: https://devblogs.microsoft.com/oldnewthing/20260916-00/?p=112703
published: 2026-09-16 14:00:00+00:00
description: They sort of do the same thing, but differently. The post Magic statics vs. <CODE>std::call_once</CODE> appeared first on The Old New Thing .
tags:
- Code
- Old New Thing
- post_id: y5KyZ65yT2_wcd89
source_id: oldnewthing
source_title: The Old New Thing
title: Why do Microsoft job levels start in the high 50’s instead of starting at a sane number like 1?
url: https://devblogs.microsoft.com/oldnewthing/20260915-00/?p=112700
published: 2026-09-15 14:00:00+00:00
description: It used to start at 1, but that was the old system. The post Why do Microsoft job levels start in the high 50’s instead of starting at a sane number like 1? appeared first on The Old New Thing .
tags:
- Old New Thing
- Other
- post_id: PtkwWlztbc4Z7c_t
source_id: oldnewthing
source_title: The Old New Thing
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10 changes: 10 additions & 0 deletions data/blogs/posts/sandor_dargo.yaml
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@@ -1,5 +1,15 @@
# Maintained by meta-updater blogs. Manual edits are preserved.
# Set hidden: true and retain only post_id to suppress an item.
- post_id: G8gFTaGp5B-mYQrr
source_id: sandor_dargo
source_title: Sandor Dargo's Blog
title: 'C++26: Trivial infinite loops are no longer undefined behaviour'
url: https://www.sandordargo.com/blog/2026/09/16/cpp26-trivial-infinite-loops
published: 2026-09-15 22:00:00+00:00
updated: 2026-09-15 22:00:00+00:00
description: Let’s start with a question! Is this program well-defined? int main() { while (true) ; } If you said yes, you’d be wrong — at least before C++26. A while (true); loop with no side effects used to be undefined behaviour. Compilers were free to assume it terminates, and some — Cla…
tags:
- dev
- post_id: cC1Cu11__fUcO4cD
source_id: sandor_dargo
source_title: Sandor Dargo's Blog
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