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Adding inital coding guidelines doc #497
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| <!-- ---------------------------------------------------------------------------- | ||
| Copyright (c) 2026 Contributors to the Eclipse Foundation | ||
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| See the NOTICE file(s) distributed with this work for additional | ||
| information regarding copyright ownership. | ||
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| This program and the accompanying materials are made available under the | ||
| terms of the Apache License Version 2.0 which is available at | ||
| https://www.apache.org/licenses/LICENSE-2.0 | ||
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| SPDX-License-Identifier: Apache-2.0 | ||
| ----------------------------------------------------------------------------- --> | ||
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| # Lifecycle Coding Guidelines | ||
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| ## `Create` Method | ||
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| When a class can fail in the constructor create a static Create method that | ||
| returns a `Result<T>`. | ||
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| ## `auto` Usage | ||
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| Only use `auto` when it is obvious what the type will be. | ||
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| 1. The full expression already specifies the type. | ||
| ```cpp | ||
| auto something = std::make_shared<int>(1); | ||
| ``` | ||
| 1. The right hand side of the assignment is a standard (ISO C++, POSIX, SCORE) | ||
| function. | ||
| ```cpp | ||
| // Fine, this is a std function so it's understood what the types are. | ||
| std::unordered_map<int, std::string> data {}; | ||
| auto res = data.insert(...); | ||
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| // Fine, same as above | ||
| std::vector<int> other_data {} | ||
| for(auto& val: other_data) | ||
| {...} | ||
| ``` | ||
| 1. Creating a lambda function. | ||
| 1. The type wraps another type, and is only used to check validity before | ||
| unwrapping to an object of another type. | ||
| ```cpp | ||
| auto something_res = SomeType::Create(); | ||
| if (!something_res) | ||
| {...} | ||
| SomeType something = something_res.value(); | ||
| ``` | ||
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| Not allowed: | ||
| ```cpp | ||
| // Not allowed, you'd have to look at the definition of the method to see what | ||
| // the type is. | ||
| auto something = someMethod(); | ||
| ``` | ||
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| ## No Yoda Conditions | ||
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| https://en.wikipedia.org/wiki/Yoda_conditions#Criticism | ||
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| ```cpp | ||
| if (42 == value){} // Bad | ||
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| if (value == 42){} // Good | ||
| ``` | ||
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| ## Namespaces | ||
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| For the namespace you shall use the following | ||
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| ``` | ||
| score/ | ||
| ├── health_monitor // namespace score::mw::health | ||
| │ └── src | ||
| │ └── cpp // Public API score::mw::health | ||
| │ └── details // Private API score::mw::health::internal::<component name> | ||
| └── launch_manager // namespace score::mw::lifecycle | ||
| └── src | ||
| └── alive // Public API namespace score::mw::lifecycle | ||
| └── details // Private API namespace score::mw::lifecycle::internal::<component name> | ||
| ``` | ||
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| ## Class Mocking | ||
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| The projects chosen method of mocking is dependency injection. | ||
| And so all classes shall be designed such that they allow injecting mocks | ||
| classes. | ||
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| ## Bazel Visibility & Folder Structure | ||
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| The following rules shall be followed: | ||
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| 1. Component directory (e.g. `osal`) can be visible to any target **inside** | ||
| the module. | ||
| 1. The visiblity in the Component directory shall be as strict as | ||
| possible. | ||
| 1. The `details` directory shall only be visible to the parent component. | ||
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| ``` | ||
| score/launch_manager/src/daemon/src/ | ||
| └── osal <- visibility = ["//score:__subpackages__"], | ||
| └── details <- visibility = ["//score/launch_manager/src/daemon/src/osal:__subpackages__"], | ||
| ``` | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use RAII patterns for resource management |
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| ## File Naming Conventions | ||
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| * All mocks shall be called `mock_<unit>.hpp`. | ||
| * Headers with an interface shall have the `i` prefix. e.g. `icomponent.hpp` | ||
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