fix(ui): preserve widescreen card aspect ratios - #268
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Included review availability: Your plan provides up to 10 included reviews per hour; 7 remain after this review. 📝 WalkthroughWalkthroughThe control bar no longer horizontally aspect-scales purchase-science buttons during widescreen initialization. The dedicated center-preserving helper and related calls were removed. The worklog was updated to remove the corresponding center-preservation statement. ChangesControl-bar purchase-science scaling removal
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: ⚪ Minimal · up to The PR makes a localized UI layout adjustment and no actionable merge-blocking risk remains at the current head beyond normal checks and review. Poem
Important Pre-merge checks failedPlease resolve all errors before merging. Addressing warnings is optional. ❌ Failed checks (1 error, 1 warning)
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Full details: Platform IsolationExplanation PASS: The PR changes only Full details: Cross-Platform DeterminismExplanation PASS — The pull request changes only Full details: Openal / Miniaudio ParityExplanation PASS: The pull request changes only Full details: Conventional Commit StandardsExplanation All five commits in the PR range use valid Conventional Commit subjects, including Full details: Single Commit / Squash PolicyExplanation The PR is not squashed. The merge base is
✨ Finishing Touches🧪 Generate unit tests (beta)
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Actionable comments posted: 1
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Inline comments:
In `@Core/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp`:
- Around line 97-98: Add complete provenance annotations in ControlBar.cpp: at
lines 97-98, extend the existing GeneralsX change comment with the upstream PR
author and GitHub URL; above the user-facing integration block at lines
1259-1284, add a GeneralsX annotation using the keyword, author, DD/MM/YYYY
date, and description format.
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Core/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cppdocs/WORKLOG/2026-08-DIARY.md
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fbraz3
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Could you please squashj the commits into one? thanks!
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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Summary
Root cause
The legacy window layout scales horizontal and vertical coordinates independently. At 3440x1440, that stretches card widths by a larger factor than their heights and visibly distorts unit and command artwork.
The new layout step recovers each card's logical horizontal geometry, reapplies the vertical scale uniformly to its width and spacing, and centers the resulting group within its existing parent window. The shared
Coreimplementation applies to both Generals and Zero Hour and does not touch gameplay state.Validation
./scripts/build/macos/build-macos-zh.sh../scripts/build/macos/build-macos-generals.sh --build-only.AI assistance
GitHub Copilot assisted with tracing the legacy UI scaling path, preparing the implementation, and drafting documentation. I reviewed and refined the focused diff, built both game targets, visually validated the layout, and replay-tested determinism before submission.
Summary by CodeRabbit