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Falling Engine


C++ game engine

Goal

  • make a minimum viable engine with solid fundamentals and expandability
  • make some example projects
  • develop a small singleplayer FPS game with this engine

Completed

  • asset manager + serialization (BASICALLY DONE!!!)

Bare minimum left to do

  • scenes, ECS, components
  • unlit rendering + camera (start small n retro!)
  • input
  • physics

Stretch Features (doable but low priority)

  • post-processing effects
  • particle system
  • audio system

Crazy Features (probably not anytime soon)

  • vulkan rework ... lowk thinking of skipping 10,000 steps and going straight to big vulk :/
  • scriptable runtime
  • networking/multiplayer

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[WIP] my custom C++ game engine

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