📐 A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
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Updated
Aug 17, 2021 - JavaScript
📐 A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
Collision is a python library meant for collision detection between convex and concave polygons, circles, and points.
Implementations of the Separating axis theorem. Useful for convex collision detection.
2D Collision Detection for Lua using the Separating-Axis Theorem
Incremental Convex Hull Algorithm and SAT Collision Detection for 3D Objects.
An experiment that uses sat-js with Phaser.
Separating Axis Theorem test using SFML/C++.
A port of differ (open source SAT collision implementation) to C#
A MonoGame implementation of the Separating Axis Theorem (SAT) for convex polygon intersection.
Separating Axis Theorem (SAT) collision implemented with raylib template
Vector based 2D platformer engine
C++ implementation of a 2D separating axis algorithm.
Separating Axis Theorem
Visualization of SAT Collision algorithm
Hybrid A* with kinematic bicycle model using Reeds-Shepp path. Includes scenario builder, parameter control, and search animation.
Fx2D: a fast, deterministic 2D rigid-body physics engine in C++20 — SAT collision detection, XPBD constraint solver, motorized joints, YAML scenes, headless mode for simulation, testing and reinforcement learning. Renders with raylib + ImGui.
A unique clone of the famous Flappy Bird with several game modes
A Greenfoot template that enhances collision detection using convex hulls and the Separating Axis Theorem, optimized with an efficient hybrid approach.
Browser + headless TypeScript simulation of how 'Planckton' tetrahedra randomly aggregate and pack — with 3D visualization (R3F) and packing-density/fractal analysis
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