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What are all those json files doing in there? It seems you want to do some "bake" test, but I did not see a Another point, you are "redecorating" the gcodemodule. Would it be an idea if we move this to pybind11 at the same time? Doing this work twice may be more work and may also be error prone. |
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My fault, forgot to add test.sh - done now. JSON files are reference results for related .ngc files from another folder. No problem with headless - these tests are for C++ routines that do math only - no GUI, no graphics.
Any WIP on this or samples? Yes, I can work on pybind11 conversion, but any existing refrerences to such change in LinuxCNC will be helpful. If any |
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I agree test files do not look good. I will rework it to easily see what each case is testing. In time being, I'd appreciate feedback on the rest of PR. |
OK, I have found halquery is using pybind now. I will try to rework gcodemodule to use it too in this branch. |
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Reworked with pybind11 , it is a pleasure to work with. Resulting code is much easier to read and follow! Added some modern C++ which gcodemodule.cc deserve ) Tests reworked too. |
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Last commit is breaking compatibility - returns tuples instead of arrays is not good idea, breaks code on Python side. I will revert this at Monday. |
It was false alarm, problem not caused by this code. Everything seems to be OK and ready for review and testing. Current live testing results: loading of 418Mb .ngc file (real work file sent by customer, with G2 arcs): 25 seconds to first render. |
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Together with PR #4491 : 12 seconds! P.S. As said before AXIS [specially AXIS] is using not optimised file editor code that now eats more memory and CPU than graphical preview. So for benchmarking I cut it off. Worth to be optimised too, may be later. |
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Could you please fetch master, then merge or rebase and push, just to let the CI run again, and we shall get the shots of all the UIs to make sure nothing regressed. |
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Done. And squashed to one commit. |
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And the screenshots seem to be similar to what we see elsewhere. |
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Finished with changes, hope all mentioned is fixed now |
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You might want to look at CI the clang is reporting failures, we have it fail on warnings, gotta clean those up. |
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BTW, you need to rebase because there is a conflict now. |
Adds C++ GCodeRenderer, which builds the whole preview - transform, arcs, taps, suppression, vertices, extents, lengths and event records - during gcode.parse and hands it over once, replacing the Python rendering engine. C++ handles Vec[9] -> X,Y,Z transform completely, and Python renders it into OpenGL using shaders. 2 protocols to interact with python: CallbackCanon (compat) and GCodeRenderer (new). Selected when "parse" method called based on canon properties.
This change belongs to the separate pr-perf-rtapi-strlcpy branch and was merged into this one by mistake. It is submitted as its own pull request, so drop it here to keep this branch limited to the C++ preview work.
Replaces use_gcode_renderer, a flag a canon with a catch-all __getattr__ could not opt out of.
The renderer transforms in C++ and forwards no offsets, so nothing read them.
set_plane, set_feed_rate, set_spindle_rate and select_plane, with the plane and feedrate they wrote to.
progress_ is a bound method, so it held the canon and its whole program until the next parse.
Drops lo/first_move/xo..wo from the canon contract; the current position reaches a preview as the caller's G53 G0 initcode.
gcode.linecode() constructs again, snapshotting the interpreter the way a delivery does rather than handing back zeros no later next_line could fill in. Outside a parse it raises. snapshot_line() is now the one place a LineCode is filled in, so the two paths cannot drift.
PreviewGeometry.axes - the machine's letters from [TRAJ]COORDINATES - comes back from every parse; axis_positions(), each vertex as those axes, is built only when the canon's program_geometry sets want_axis_positions.
A tool offset draws nothing and is already folded into the positions, so PreviewGeometry.tool_offsets() records each one with the rows it governs.
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Size every realloc and buffer itemsize from the array it measures rather than a repeated type name, drop the unused posemath include, and take the reverse rotation from the forward sin and cos instead of rounding the angle a second time.
done |
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Probably need one more step here: I almost implemented TimeEstimateCanon in C++ which does close-to-real time estimate during parse and return it to GUI. It would deserve separate PR but because it changes gcodemodule.cc internals it may be here too. Let me know if separate PR is better choice. |
A 98% match is better than most people can guess, I guess.
I think this PR has been boiling quite enough for now. The speed improvement is a good thing. Improving on it can be the next update. |
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I completely agree: this PR is ready to be served. I'll add one small refactoring : split GcodeRenderer to 2 classes, one that is base and second is preview-targeted. And it will be enough for this branch and ready to merge. Next PR for time estimate will use the base class to do its own job, and it will be add-on only not touching the preview itself, I think it will be best that way. And time estimate definitely will work much better than Win 3.11 install progress ) |
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And please squash the commits, if you can. |
Follows PR##4293
Adds C++ GCodeRenderer, which builds the whole preview - transform, arcs, taps, suppression, vertices, extents, lengths and event records - during gcode.parse and hands it over once, replacing the Python rendering engine. C++ handles Vec[9] -> X,Y,Z transform completely, following all interpretator details, and Python renders it into OpenGL using shaders.
Parsing is ~2.9x faster on move-shaped programs and peaks at less memory; and specially for arcs, the last per-move Python call kept in code, go from 1.58 s to 0.075 s at 1.28M segments.
Even without speed benefit it is anyway better because resulting code is much more clean and easy to follow. Previous code was hard to read, understand and test. Right now we can test GCodeRenderer engine directly, it is independent of presentation.
Benchmark results, compare to current master
Headless,
fractal-1M.ngc(1,000,149 moves):Byte-identical geometry out, ~3.7x less time to produce it.
Results could be much better if ngc file use arcs (current master calculates arcs in Python which was bad idea, after moving to C++ it is 100x faster).