bugfix(skirmish): Prevent mismatch in replay playback by restoring slot setup before replay creation - #3200
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#2373 broke replays of restarted skirmish games again, making them mismatch 100% of the time. This PR fixes that.
The issue is that restoring the original slot data (color, position and faction) in
GameLogic::tryStartNewGamehappens too late because theRecorderClassupdate runs first. So for restarted games, a new replay is created with incorrect data. That's why I refactored the code, extracted it to a separate function and call it from both places.TODO: